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Capcom Classics Mini Mix
  GBAAction_VarietyUC  
  opened by paleface at 21:02:25 12/18/07  
  last modified by paleface at 12:27:18 03/05/24  
  paleface [sys=GBA; cat=Action_Variety; reg=NA]
           
Three NES ports: Strider, Mighty Final Fight, and Bionic Commando; all of these were themselves ports or semi-ports of arcade games. The ports, despite the cut-down resolution, seem pretty accurate to the NES versions. There is no save state support, though, which would have been really nice.
 
Strider is ugly, with very stiff control. Not particularly fun.
 
Mighty Final Fight seems much better by comparison. The three playable characters don't have a whole lot of moves, but you can punch, kick, jump kick, and so a power move (that takes some of your health, in annoying old arcade style), so what more do you need? Moves relatively quickly for an NES game, but still gets a little dull after several minutes of doing the same punch combo on yet another tiny sprite thug.
 
Bionic Commando was one of the highlights of the NES for me, sort of. That is, I didn't really have the patience to get very far in it. You can level your character by collecting bullets from bad guys, and the bad guys respawn, so I'd find a hallway with say three respawning bad guys, and waste a ton of time farming bullets. Sort of a compulsive problem I have. Anyway, it's a quality NES game with lots of side-scrolling or top-down (these aren't as good) levels, frenetic boss fights (oh that sprite flicker), and of course swinging around on that bionic arm. Way better than the arcade version (see Capcom Classics Collection Vol. 1, entry 929).
    
 
references:
· Capcom Classics Collection Vol. 1 (PS2)

 
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