| paleface [sys=PS4; cat=Hardware; loc=JPN]
|Download added: 01_sanwa_mod.jpg (122919 bytes)
"With lever and buttons replaced with Sanwa parts."
Hori, long a very good Japanese console controller manufacturer, had a disappointing run early on in the PS4 era with "4 Kai" and "V" editions of their long-running "Real Arcade Pro" arcade stick series that had slower circuit boards: inputs made on the sticks added an extra frame or so of delay to your action in the games.
They corrected this with a new run of RAPV Hayabusa sticks in 2017, but released them only in Japan.
The included "Hayabusa" lever and buttons are cheap plastic, with loose and sloppy action; fortunately, you can easily swap them out for Sanwa arcade parts, like the older Hori sticks had--but it is slight additional expense. Those parts, however, will last just about forever, and, once Sanwa-modded and paired with the appropriate Brook Super Adapters, you'll have nicely low profile, low delay stick that can be used on just about anything: I use mine natively on PS3/PS4/PC, and with Brook Adapters--with which I have been able to measure no additional input delay via rough comparisons--on DC, Neo*Geo, PC Engine, and PS1/2.
Page on PS3/4-era sticks that I found somewhat useful back in the day: http://www.teyah.net/sticklag/results.html
|In Windows, at least in the duckstation PS1 emulator (see entry 1743) which is where I was just messing with things, when you plug in the HRAPV set to PS4 mode, it hijacks my regular audio jack headset (JBL Quantum 100--see entry 1678) audio out and mic in, in favor of the jack built into the HRAPV.
I didn't want to have to swap my headset cables when switching controllers, so I deactivated the HRAP entry under Device Manager's "Sound, video and game controllers" section. After a compulsory reboot, my headset was working again, and, somewhat surprisingly, the joystick functions of the HRAP were still working. : D
I'd switched the stick to PS4 mode to get the touchpad to work, because it didn't work in duckstation in PS3 mode--which makes sense I guess seeing as how the DS3 doesn't have a touchpad.
Also, I was there to retest PS3 vs PS4 mode input delay, and confirmed that there is no difference my crude input lag test can detect.