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Donald Duck: Goin' Quackers
  GBCPlatformerUC  
  opened by paleface at 16:55:59 02/02/24  
  last modified by paleface at 22:25:49 03/29/24  
  paleface [sys=GBC; cat=Platformer; reg=NA]
           
Mobygames says of lead programmer Massimiliano Pagani https://www.mobygames.com/person/53307/massimiliano-pagani/ , who developed Rayman GBC at Ubisoft Milan: "The Rayman GBC engine was reused for Formula 1 Racing Championship, Donald Duck going Quackers, The Jungle Book, Rayman 2 GBC." Pagani calls the game "my preferred GameBoy Color videogame" https://www.maxpagani.org/projects/.
 
Donald is a simpler creature than twirling, gliding, punching Rayman, so Goin' Quackers is pretty much pure platforming: Donald can double jump, and when powered up smash through thin obstacles in his quest to oh well he's grabbing shiny things. ^ _^
 
Clear cartridge!
 
  paleface 16:56:47 02/02/24
           
Yes this is a year 2000 game. : P
 
  paleface 22:09:57 03/29/24
           

 
Tried to play through Donald Duck: Goin' Quackers for Game Boy Color in Mesen. Stopped after staying up late, got cranky, found I never wanted to play it again.
 
After a bad story to explain why the levels have no connection to each other, involving the guy whose name is NOT pronounced like a Greek sandwich, you start in a forest, which seems pleasant enough. Eventually you are groped by purple tentacles that come out of the ground, and run to death by a cute squirrel. From this point the game is devoid of joy.
 
DD:GQ uses the platforming engine Ubisoft Milan (earlier I forgot and stupidly guessed this game was made by Ubisoft Montreal, for which I apologize to Ubisoft Montreal) developed for Rayman 2 GBC--which was kind of a big hit for them--and reused in a number of later games; but--at least as seen emulated in Mesen--it runs poorly, has a crummy 2D camera, and by 2/3rds of the way through hadn't demonstrated a single boss fight against an actual free moving, interactive boss character.
 
Duckburg is a slum.
 
Inverted walking-on-the-ceiling stages are bad enough, but for some reason these are not just ceilings, but SLIPPY-SLIDEY ceilings.
 
Nebulous platforming with unclear edges and remarkably poorly defined powerup items.
 
Becomes extreme breadcrumbing: get the powerup that lets Donald blow through doors for ~5 seconds. Blow through door. Get next blue coin thing. Backtrack until you find what it changed. Go that way. Repeat.
 
Donald has no reflection.
 
  paleface 22:10:12 03/29/24
           
I disposed of the cart in a fit of pique. : P
    

 
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