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Media Preservation Frontend (MPF)
  PCUtilityUC  
  opened by paleface at 14:11:25 02/13/24  
  last modified by paleface at 12:27:18 03/05/24  
  paleface [sys=PC; cat=Utility; reg=NA]
           
https://github.com/SabreTools/MPF
 
The approved game disc ripping tool of redump.org http://wiki.redump.org/index.php?title=Disc_Dumping_Guide_(MPF) and it's "game preservation" mission, MPF is a minimalist open-source GUI front end for a trio of command-line ripping tools: Aaru, Redumper, and DiscImageCreator, which are included in the distribution; all of these programs (okay I didn't check Aaru, which is I think only there as a back-up to one of the others) are open source and update frequently.
 
MPF auto-detects the type of game disc in the drive (PlayStation 2 or whatever) and apparently adjusts its parameters to use the best settings for ripping that type of game.
 
The main point is that it is supposed to produce byte-accurate rips that presumably will deliver a consistent CRC check, and I think can be set to do a double rip or something to even further assure consistency.
 
PS2 DVDs are ripped as multi-file isos, and it then also produces a whole second folder full of various small files that I presume are useful for game "preservation" in some way or other. It also pops up a further dialog at the end in which you can enter various data for a game dump submission or something.
 
Rip progress is displayed in separate DOS windows as updating numbers, rather than in the MPF GUI.
 
MPF started and ended attempted rips of a damaged PS1 disc--on which ImgBurn found seven damage sectors, I think all mapping to one of the music files--pretty much instantly, with no obvious error message, so I'm not confident it even got to the damaged sectors; I don't know what the issue was. ImgBurn, on the other hand, was able to produce a playable rip of the disc, by telling it to ignore the errors and continue anyway. At a quick glance I didn't see that sort of option in MPF; I think I was thinking at the time that that would cut against the purpose of the program anyway, but on second thought, what if the only copy of a game was a damaged copy? So the option to ignore errors is probably in there; anyway, I didn't look hard for it and didn't spot it.
 
I don't need any of MPF's additional features as I'm just making rips of my discs for playing myself, so I think I'll stick to ImgBurn, which is easier to work with and which I don't have to worry about updating on my intentionally offline old laptop, as it hasn't been updated since 2013. But I suppose if ImgBurn for some unexpected reason absolutely fails to rip something, MPF might be my fall-back attempt.
 
  paleface 14:37:33 02/14/24
           
When ripping the PS2 DVD, MPF set itself to 16x read speed instead of the drive's max 24x speed. : P
 
  paleface 18:33:04 02/17/24
           
Tried Redumper on a second damaged PS1 disc (again errors reading a music file, different one this time...) after ImgBurn was getting more errors on it than with the first disc, and MPF's default DiscImageCreator once again aborted immediately. Redumper was taking forever to work through the damaged part so I aborted it.
 
I wonder if these music tracks are particularly problematic somehow; this latest disc looks in pretty good shape.
    
references:
· ImgBurn (PC)

 
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