the_game_database|| news | latest | gallery | upcoming | search: 
Night Slashers
  PCBBeat_em_upUC  
  opened by paleface at 14:29:42 04/08/24  
  last modified by paleface at 18:01:43 08/26/24  
  paleface [sys=PCB; cat=Beat_em_up; reg=UC]
           

 
Playing through Night Slashers as vampire hunter Christopher, using the "nslasher.zip" "Korean version 1.3" ROM placed in an install directory of the Steam game "Retro Classix: Night Slashers," running in MAME 0.119 (2007--the last 32-bit MAME, accepts just about any ROM) from the Windows 11 command line!
 
Blood and gore FX in this ROM are green rather than red--Wikipedia says the US arcade ROM was the same way. For this ROM, MAME 0.119 warns at startup "The video emulation isn't 100% accurate"; I'm not familiar with the game running on arcade hardware; what stood out to me is that the stagecoach near the beginning and the helicopter in later stages has transparency issues.
 
28:57 - zombie bowling!
 
Fun beat em up! The power moves take a lot of health but get mobs off your back so still feel kinda worth it. Christopher has cool kick combos! Cyborg Jake is a little slower, may have to try him some time. Martial artist Hong-Hua's attack animations feel a little weird to me, I suppose I'd probably get used to 'em if I gave her a real try.
 
I'm not into gore so the silly green blood works for me. ; )
 
  paleface 11:52:50 04/09/24
           
One of the programmers was Yasuhiro Matsumoto, who had done programming on a lot of Technos Japan beat em ups, and was just off their Shadow Force. Maybe this helps account for the game's somewhat different feel from other Data East stuff? Hm well Data East had also done stuff like Edward Randy, Captain America and the Avengers, and Robocop 2, but I only see a few artist connections to those in MobyGames' credits--not planners or programmers.
 
Ah there is similarity in Randy's more realistically proportioned, rendered, and animated characters, vs lots of Data East's more cartoony stuff, so maybe that is the relevant connection.
 
  paleface 02:55:08 04/10/24
           
The latest MAME in which this Retro Classix nslashers.zip ROM runs is 0.149--still warns "video emulation isn't 100% accurate."
 
  paleface 18:01:43 08/26/24
           

 
The character select screen renders her name "HONG-HUA" but Wikipedia calls her "Hong Hua Zhao." Oh uhhh I guess I thought that was like Christopher or something in her ending, actually it's her younger sister.
 
The American cyborg character has guns in his arms : P and Christopher has a flashy bit in his attack combo, so Hong-Hua is probably my character for playing through the game. ^ _^ Phoenix bird thing!
 
There are more mechanics going on here than my brain seems able to handle gracefully. In addition to the standard button-mash combo attack for each character, there's a tap-tap dash--very fast--and follow-up attack. There's the two-button takes-some-health-hits-everything-around-you thing. There's the third button's huge screen-filling attack that also takes health I think and you can only do it like maybe once per credit or something? I'm still not sure how to tell you have it available. But after using it, when you press that third button it does a Guard. And then if you hold the attack button you very slowly build up a charge attack that I always screw up because I can't remember if it comes out on its own or after you release the button or do you release and somehow hit the button again (no), and also I hate holding buttons because it messes with my crusty old joints I think, but if you do this right anyway you get a fancier melee attack of some or maybe various sorts I don't know.
 
GameFAQs says the "STINGER" pick-up item gives your next attack high damage. : P Oh hm and there are Air Supers as well as ground Supers; also the super takes 1/3rd of your health if it hits anyone and you can't do it if you have less than 10% health. : P
    
downloads:
· 00_cplaythrough.png
 
references:
· Retro Classix: Night Slashers (PC)

 
© 2024 paleface.net. Game impressions are © the individual contributors. All rights reserved.