paleface [sys=PCB; cat=Beat_em_up; reg=J] |
| | Tipped off by Loki https://selectbutton.net/t/games-you-played-today-chronicles-x-ten-things-i-played-about-you/14969/500 , I found that the JP version of TMNT is a later revision: TCRF says it fixed a scoring exploit in the other versions, where you could destroy infinitely recurring projectiles for points https://tcrf.net/Teenage_Mutant_Ninja_Turtles_(Arcade)#Regional_Differences . A "tmntj.zip" extracts from The Cowabunga Collection. It's only a fraction of the size of tmnt.zip (172 KB vs 1.36 MB)--so I guess it probably just modifies that one? isfet mentioned https://selectbutton.net/t/games-you-played-today-chronicles-x-ten-things-i-played-about-you/14969/491 a two-player JP version where you can pick your turtle freely, which would make for easier MAME set-up--but the CC JP version is a 4-player version, with Japanese characters where "TURTLES" would be on the title screen--and a date there of 1990 instead of 1989. (MAME refers to it as "Japan 4 players, version 2.") Anyway it is a later revision so I guess I should be playing this one. ^ _^ Did a little testing of the timing of the input for the two-button attack; daphaknee mentioned that in the NES version (see the US arcade version notes), the timing for it is slightly staggered button presses--but in this JP arcade version anyway it does appear to require precisely times simultaneous presses, which I am just not great at. |
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| | Story etc text still in English--the only Japanese I've seen is the text replacing "TURTLES" on the title screen. |
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| | tmntj.zip has just 4 files, with slightly different names than 4 of the 16 files in tmnt.zip; to run tmntj.zip you need tmnt.zip as well. |
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