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Teenage Mutant Ninja Turtles: Turtles in Time
  PCBBeat_em_upUC  
  opened by paleface at 20:20:51 08/13/24  
  last modified by paleface at 20:21:55 08/13/24  
  paleface [sys=PCB; cat=Beat_em_up; reg=UC]
           
WARNING: FLASHING FX! Watch out for your eyes! = oooo
 

 
Playing through Konami's 1991 "Teenage Mutant Ninja Turtles: Turtles in Time" arcade game--sequel to their the 1989 "Teenage Mutant Ninja Turtles" arcade game--as Michaelangelo on the default difficulty! I extracted this arcade ROM from the Steam version of "Teenage Mutant Ninja Turtles: The Cowabunga Collection," and am running it from the command line of the current version of the emulator MAME, version 0.268.
 
I liked the first TMNT arcade game way more when I played through it recently than I had a few years ago when the Cowabunga Collection came out, but I liked Turtles in Time here way less than I did previously! The gameplay sprites are nice and big and colorful--the original arcade game's are smaller and quite aliased by comparison--but the controls and story are done WAYYYYY better in the first game, and without nearly as many obnoxious flashing FX, too. Heck the SFX and music are a lot better in the first game, too.
 
(I checked the SNES version briefly after playing through this arcade one, and they fixed the dive-kick to be a lot more reliable there (it was AWESOME in the first arcade game, just so well balanced, worked just like you'd want, how did they get it so wrong in the sequel???), and the overall fewer animations make the SNES version's combat more straightforward than in the over-animated arcade version--but the SNES version runs quite slowly and has even worse sound than arcade TiT (and only supports two player simultaneous play, from the looks of the UI). The SNES version does have added battles and stages, although the extra "Rat King" or whoever in the sewer surfing level is a quite obnoxious battle.)
 
I extracted the ROMs from the Steam TMNT Cowabunga Collection with a program from https://github.com/Masquerade64/Cowabunga , and converted them to MAME format with this script: https://github.com/farmerbb/RED-Project/blob/master/ROM%20Extraction/tmnt-cc-arcade-extract.sh (put in extracted roms/Konami dir and run in WSL w/ "./[script name]").
 
Just as with the first TMNT arcade game, this one is a bit of a pain to get the turtle you may want to use in MAME as you have to set your controls to a specific MAME player controls 1-4: P1 = Leonardo, P2 = Michelangelo, P3 = Donatello, P4 = Raphael. And while the game says to press "START" after pressing the coin button bound to whichever player's controls, the MAME button you actually press is that player's "Button 1," the TMNT jump button--so I bound their MAME Start button to that button as well. : P
 
(Michelangelo's name was spelled "Michaelangelo" when the game came out, as that's how it was spelled in the original comics; it started to change in various Turtles products in the late '90s and early 2000s, says Wikipedia.)
    
downloads:
· 00_mike.png
 
references:
· Teenage Mutant Ninja Turtles (PCB)
· Teenage Mutant Ninja Turtles: The Cowabunga Collection (PC)

 
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