the_game_database|| news | latest | gallery | upcoming | search: 
Just Platformer 100
  PCPlatformerUC  
  opened by paleface at 20:41:05 09/20/24  
  last modified by paleface at 16:36:18 09/21/24  
  paleface [sys=PC; cat=Platformer; reg=UC]
           

 
Starting out in Just Platformer 100, a new Steam game by @미상-o1o (https://www.youtube.com/@user-kh7pc3qz4z) aka Misang, on PC!
 
Get your triple-jumping seal pup up a series of platforms (not sure how high it goes = ooo). A precision platformer in a similar vein to LOVE 3 but jankier and cuter, and the stages--although they just keep flowing upward mostly seamlessly* so maybe you can't call them stages exactly--are much more minimalistic and the puzzles much cleverer.
 
I mean dang this is really good so far!
 
The game sets new respawn points for you automatically as you progress up the platforms; each new series of air jumps generally gets you to a new respawn point representing the start of a new twist on what you'll have to do to jump successfully to the NEXT respawn point, indicated by a little tone that plays when you land.
 
It auto-saves when you quit (so far = o). Doesn't auto-save the volume settings though so eh I set them in Windows volume mixer instead. ; P
 
There is no controller support. The keyboard keys are simple enough that I mapped them to my DualSense with Steam Input. The keys are:
 
Move left - Left Arrow / A
Move right - Right Arrow / D
Jump - Space
Suicide - X
Menu toggle - ESC
 
You'll still need mouse input for the menu. : P Oh hm maybe I should try mapping that to my DualSense's touchpad.
 
I ran across what may(?) be a glitch where if you get far enough upscreen to make the next penguin chat point appear, but then fall back down so that the penguin disappears, you won't be able to suicide, and your respawn point will get reset to whatever respawn point you land on next, which could be a good deal lower than the one you had reached before the fall.
 
The game's counters say I died 128 times in my hour of play. I've seen maybe half the mechanics shown in the trailer so maybe halfway through? The game doesn't really give you any indication of how far you've gone or have yet to go so no idea really.
 
Thanks to username at selectbutton.net ( https://selectbutton.net/t/random-games-names-temporary-edition/14754/157 ) for pointing the game out!
 
  paleface 16:13:40 09/21/24
           

 
Oh wait I can't do clock math: it wasn't 1 hour 45 minutes of play, it was 2 hours 25 minutes.
 
Fun game! ^ _^ And I'm impressed that the developer did the music, too.
 
Pretty sure that part where the walls went invisible for a few checkpoint WAS a glitch, 'cause they suddenly popped back into view when I died and the view refreshed.
 
  paleface 16:36:18 09/21/24
           
This was nice in that although it keeps introducing new stage mechanics and more challenging arrangements of them, it doesn't actually get super-hard; just hard enough to feel like "yay me! ^ _^" when you clear some of the checkpoints.
    

 
© 2024 paleface.net. Game impressions are © the individual contributors. All rights reserved.