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Super Robot Shooting
  opened by paleface at 02:27:32 09/01/03  
  last modified by paleface at 12:25:50 03/05/24  
  paleface [sys=PS1; cat=Shooter_3D; reg=JPN]
You know those silly whims you have where you see something out of the corner of your eye that strikes your fancy for some slight reason and you snap it up and then forget about it for a while and then rediscover it in the closet and give it a whirl and it turns out to be the greatest thing ever? Well, this is one of those cases where the above process backfired. Not horrifically, but just mediocrely (and if that's a word I'll be amazed), which is worse.
Sure at first the whole bit of flying into the screen with a big colorful kitschy anime toy robot shooting down hordes of incoming pre-rendered sprite enemies in space seems like it'll be a hoot. Then you actually sit down and try it for a while and find that it's not really fun getting hit because you can't aim and dodge at the same time and because the camera angle makes your robot's body obscure most incoming shots.
And even though it runs fast and stuff and each robot has different shots, special shots and bombs, I just can't get over the feeling that the game funnels my robot forward into incoming projectiles that I can't really see, and that there isn't much to the whole game besides that as the enemies don't have any particularly fascinating behaviors (at least not in the early levels) and the story is about as much of a footnote as possible (not that I could understand the Japanese anyway but usually anime characters manage to be fairly amusing visually). To my surprise what seemed an over-the-top goofy action game turned out quite dull.

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