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Buster's Bad Dream
  GBABeat_em_upPAL  
  opened by paleface at 06:40:19 08/17/03  
  last modified by paleface at 12:23:17 03/05/24  
  paleface [sys=GBA; cat=Beat_em_up; reg=Europe]
           
Tiny Toons zaniness from Treasure, and this is one of my favorite games of theirs on any system. It's a side-scrolling beat-em-up with a wonderfully cartoony combo system in which Buster's boxing blows bash baddies back into each other, doing each other damage and continuing the combo. Furthermore, he can perform an uppercut to send them arcing throught the air, hitting airborne foes, then follow them with a leap and continue the combo in midair. It's just amazingly jolly fun.
 
There's a fair deal of slowdown but it's hard to say whether or not it's accidental or done for dramatic effect during large screen-covering chain reactions. Wonderful stuff, and hard as a week-old baguette.
 
  paleface 23:20:03 01/10/04
           
Download added: credits.jpg (14870 bytes)
  "Ah, good old Pat-Rash."
 
Completed this on Normal difficulty and it was quite a hoot. Not very long, mind you, but then again longer than a fair number of arcade-style beat-em-ups I've played--and I'm sure it would take me just about forever to beat on Hard.
 
The boss fights are neat, the sprites are huge, the cartoon violence nearly non-stop, and once you get comfortable you can get some slick group juggles going on... and on.
 
It'd be darn hard to single-credit this game, 'cause at least I needed to use different sidekicks on different bosses, and you only get the option to switch sidekicks when you continue. Still, it's got the *feeling* of a game you'd want to try single-crediting, if that makes sense.
    
 
references:
· Astro Boy: Omega Factor (GBA)

 
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