|One of the better Stern tables I've played, which isn't saying a whole lot I suppose, but really it's not too shabby--lots of ramps, metal construction, and not too heavy on gimmicks; the only real gimmick is an unusual minigame inside the backglass, where in a certain "RPG" scoring mode you trigger a ball to shoot from a rotating base, trying to hit a series of targets arranged in an arc. Gravity draws the ball downward, so you have to learn how to elevate the ball correctly.|
Lots of scoring and multiball modes, and the LED animation is pretty lively.
Ran into two problems on the table I played. First, in the RPG mode, it didn't seem possible to hit the highest target, even if you fired when the shooter was rotated to the highest possible elevation; I think the shooting mechanism's spring may have weakened a bit over time. Or maybe we just sucked. Second, and worse, the middle slot at the top of the table is a dead drop if you haven't opened the trap at its end. The side gutters are actually pretty generous, but that dead drop is killer. If you can keep it away from that, you should be able to rack up a decent score rather easily. Still, I'm really not fond of dead drops (and I'm not a "bumper"--naughty), so that design bugs me a bit.