paleface [sys=MD; cat=Platformer; reg=NA] |
| | I think I liked the original Shinobi in the arcade. Other Shinobis I haven't been so big on, and this one is no real exception. You can do some funky jump kicks, and I suppose the basic action isn't bad, but it also isn't really great. Hm, there was a horse-riding stage that looked kinda neat. I definitely didn't like the enemies holding shields, though; they just sit there and take hits for a while, and I'm not sure how you're supposed to take them out without either using up all your throwing weapons, or taking at least one hit yourself. Eh, well, I never claimed to be good at platformers. |
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| | Unlike the Steam ROM for the first Genesis/MD Shinobi game, which can be run as multiple regions in Mednafen (ie as the Japanese "The Super Shinobi" instead of the US "The Revenge of Shinobi"), this third one gives an error message when you try to run it as Japan region--so only runs as "Shinobi III: Return of the Ninja Master," not as the Japanese "The Super Shinobi II." : P |
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| | Inf lives cheat 00B096:6004 https://gamehacking.org/game/15855 |
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| | Okay that's the wrong type of cheat well looks like I'll just have to save scum like mad if the game isn't like incredibly easy. : P |
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| | Noob playing through the Steam ROM of "Shinobi III: Return of the Ninja Master" for Genesis in the emulator Mednafen, on Easy / max "SHURIKINS" (it was "SHURIKENS" in Shinobi "II" aka "The Super Shinobi" / "Revenge of Shinobi") settings. Couldn't find an infinite lives cheat compatible w/ Mednafen this time so it was just a lotta save scumming. Not as hard as the previous two Genesis Shinobis I suppose. After Shadow Dancer with its hapless dog and fake lizard people was instantly forgettable, I guess Sega couldn't think of anything better to do than to bring back the stuff I hated worse from the first Genesis Shinobi game, like the two-ways-to-fail-it-so-it-doesn't-even-come-out-and-you-just-fall-to-your-death-again double jump and the teleport maze. Hit zones in boss fights, which seem to drag on forever, are nebulous as heck again, etc, etc, swim in the big sea of jank some more, yay. The music isn't as memorable as Koshiro's in the first game, but better than the second Genesis Shinobi. The graphics are better. Oh and now there's wall jumping. If I'd know we'd get to wall jumping I probably wouldn't have started playing these darn games. I hate wall jumping so bad. It's nearly the worst. And you combine that with the finickiest faily double jump and throw it all in a teleport maze and HOO bOY you got yerself a time. This maze actually isn't nearly as mazy as Super Shinobi's though so eh it's just kind of depressing playing this. Oh lots of force scrolly stages, too, like, cowabunga, dudes--and Sonic-style elevator rides with cheap deaths. OH and vs the final boss I finally found that the explode-yourself bomb/spell thing refills your health at the cost of a life; my super-boring save scummery had maxed the visible lives counter (at "greater than" 9) so I didn't realize this until I'd already cashed in three or so, but well I guess that saved some annoyance and tedium in the end at least because guess what it was another boss fight with really janky repetitive mechanics fweeee |
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