Posted by SignOfZeta on October 31, 2016 at 15:55:55 EST in reply to HAMSTER Corporation has announced a new wing of their long-running "Arcade Archives" series of $7.99 classic arcade game ports on PS4: the "ACA Neo Geo" series (they haven't clarified what "ACA" stands for--maybe "Arcade Classic Archives"?) will consist of NeoGeo ports exclusively, with the first, ACA NEOGEO THE KING OF FIGHTERS '94--as it is rendered on the PSN Store--out today. Good range of options (note that you have to go one to the left to disable the default fuzzy graphic filter, and you need a PS4 touch pad to access the pause menu, which could be a drawback for those with arcade sticks that don't have touch pads), with added Score and Time ("Caravan") modes complete with leaderboards--but no online multiplayer like the excellent "NEOGEO STATION" line of ports by M2 on PS3 had. Those were also going chronologically (Hamster says Sam Sho (1), Fatal Fury, World Heroes, Alpha Mission II, and Metal Slug are coming before the end of the year, and Neo Turf Masters and Nam-1975 in early 2017), but only got up to 1996; Hamster seems to be going along just fine with these somewhat less elaborate Arcade Classics ports at their lower price point, so maybe they'll manage to get further into the meat of the NeoGeo titles. Then again, they seem content mostly to stick with very early titles in their main Arcade Archives series, so who knows. And I wonder if this signals the end for the more expensive, very elaborate--fancy menus, online matchmaking, trophies, etc--if initially buggy series of later NeoGeo game ports to PS4 and Vita by Code Mystics; Metal Slug 3 and Last Blade 2 made it out, but nothing has been seen or heard of Garou since it was announced in July. Hamster's lower budget approach probably *is* the smarter way to go. ACA Neo Geo PSN Blog and Store links inside. from Paleface.
If you don't write the book on "all those download-only and compilation KOFs on Sony systems" then nobody will. Get to work!
Nothing says progress like taking a 40MB game made for 12mhz 16- bit systems and boosting it's size by 100x, porting it to a system more powerful than any computer made before 1999 and then measuring how blurry and laggy it has become as part of the transformation only to do it all over again when the next system comes out. I mean, that's making real ground. Nobody can argue with that. Hopefully the PS5 will have the technologly finally perfected, that would totally justify buying another $150 stick.
Follow Ups:
Nah! : P (n/t) (Paleface) (05:23:17 11/01/16 EST)