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Posted by Paleface on August 31, 2019 at 20:15:37 EST in reply to So how much does screen brightness have an affect on that? It’s easy to see why Samurai Showdown 2 in a dark arcade on a CRT could cause your brain to do things but how about an actual NGP? Modern TVs are CRAZY bright compared to the old stuff, and I think literally 10,000 times better contrast ratios. Can you somehow naturally reduce the difference between the two frames of the flash, attenuation by room lighting or screen selection. Obviously I know nothing about any of this. (n/t) from SignOfZeta.

That's a good question. A lower contrast screen does kind of help, but not--at least in the brief experiment I tried in lowering my gaming screen brightness--as much as you might think; my guess is that this is because you have to look harder at the picture to see what's going on, so increasing focus on reduced contrast flicker kind of cancels out. Having good room lighting and adjusting the screen properly for the light in the room is big. I haven't yet found a game that's worth risking a migraine for, so if I do find irritating flicker in a game, I just put it on the do-not-play list and that's that. ... It's become a big list. Man, just today I played a video of an in-development indy fighting game that came up on a fighting game news site, and it featured neon hit sparks as big as the characters flashing on and off with every rapid-fire hit. What is wrong with these game developers? Sheez. : P (But this is a problem with nearly every game that wants to be a bit retro now, they're choosing to emulate the flashy FX of 90s gaming, cranked up to 11--plus newfangled horrors of screen shake and so forth.) Oh and now I'm reminded that the bright text box and dark background on this forum is also not a helpful combination, argh.
 
n/t


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