| paleface [sys=PS2; cat=Fighting; loc=JPN] |
|Compilation of the four World Heroes Neo*Geo fighting games: World Heroes, World Heroes 2, World Heroes 2 Jet, and World Heroes Perfect. Like the other compilations in the NeoGeo Online Collection series, these are all pretty much perfect ports of the Neo*Geo versions, with optional remixed soundtracks, sprite editing, training modes, and an online matchmaking service (in Japan).|
The thing about the World Heroes games, though, is that they suck. Unlike most of the fighting game series on the Neo*Geo, these games were not made by SNK themselves, but by ADK, and they just don't play well; they're stodgy, by which I mean slow, ugly, and hard to control; the fourth is a bit better in those aspects, but not enough. The AI is punishingly strong, there aren't that many moves, and all in all, it just isn't very fun trying to get anywhere.
Most of them (maybe all? can't remember) have a "death match" mode, where you fight in stages filled with traps such as walls of spikes, or sawblades running along the floor. Woo.
The one thing I like about these games is the really crazy cast of characters from "around the world" (thus the title). The third and fourth games don't add many new characters, surprisingly, but a cast that includes the mad Russian monk Rasputin, a pirate captain with a hook hand, a satanic-looking American football player, a Hulk Hogan lookalike, a dude with a huge uh tiki or whatever mask, and a Viking, among others, has at least a little amusement value. Funny thing though is that even by the fourth game, only two of the characters are female.
Oh, also, the graphics aren't very well drawn by Neo*Geo fighting game standards, and the sound effects aren't good; the better ones sound like rip-offs of Street Fighter sound effects.
|The World Heroes ROMs ported here do not have a language option, so win quotes and so forth, where they had them, are Japanese only.|
Well neat, I think that's the first time I ever beat the game. What a boss that T2-style morphing silver "Geegus" is, hey? Old-style AI throughout, too, where it isn't so much getting good at fighting that matters, but finding what tactic each character isn't programmed to counter correctly ; )--like M.Power's crouching punch vs Hanzo. And M.Power's 360-degree+P power bomb (he's basically Street Fighter's Zangief done up like Hulk Hogan) is pretty fun. : D
(One thing I've been missing here, according to Wikipedia, is that punch and kick have two strengths of attack, "pressed briefly for weak and longer for strong.")