| | Arkanoid DS would have been a perfectly find Arkanoid game--and yes I think we can still use more of those, even after all these years--but for the fact that the DS splits the action across two separate screens, so you have to try to anticipate where the ball will come out on the second screen as it plunges down off the bottom of the first. No doubt one could get used to this, but why should the effort be necessary when there are already so many non-split Arkanoid offerings available? |
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