Fighting EX Layer for PS4 went on sale this week on PSN for $7.99, for two weeks. I'd been waiting since December for a sale so I finally took the plunge. Seems well worth the $7.99, that's for sure. Arcade mode is fun (I love that there's no boss--fighting the boss is always the worst part of an Arcade mode ; ), and the Survival-style "Kumite" mode hidden in CPU settings in Training mode is a nice addition. Good music, attractive stages, interesting character designs, and solid action with a few twists.
I even splurged out $5.99 for the not-on-sale color pack DLC: 6 additional colors for every character! : D (It should really tell you that in its store description.) Well, I guess I'm someone who likes color options. : )
0:00 - FEXL on the PS4 XMB 2:20 - menu & options 6:10 - credits 8:04 - Expert Mode 9:54 - Gougi decks 15:43 - Arcade Mode (Medium) w/ Volcano Rosso (V.Rosso) (partial) 34:38 - Arcade Mode (Medium) w/ Jack 1:12:10 - Gougi menu (it's info only) 1:14:50 - DLC (& PSN store DLC rant ;) 1:21:10 - Training mode: Terry Bogard (DLC) 1:24:00 - "Kumite" sub-mode in Training, as Terry 1:34:50 - "Tournament Mode Settings" System Setting 1:37:05 - Online VS. (menus only--PS+ required 'p') 1:38:55 - Training options 1:40:32 - wrap-up 1:45:10 - Trophies 1:47:37 - what's next! 1:49:08 - Tekken 5 unlocking nightmares 'o'
5'20 - The game's sound balance is a bit out of whack: some character voices are piercingly loud, and multi-hitting sound FX like Area's drill super can add up to a noise much louder than the rest; you can lower the Voice and FX sound levels to prevent this--as I am paranoid about doing for my recording sound levels--but it does leave other voices and SFX somewhat muted. (I admit I tend to associate this sort of thing, as well as relatively long load times and a tendency for generic graphics, with Unreal Engine games.)
6'10 - Of course I mangled a fact I tried to pull out of my memory, which is always a bad idea because my memory is a mess: Arika, developer and publisher of Fighting EX Layer, was founded by Akira Nishitani (aka "Nin-Nin" or "Nin" in game credits sometimes) who worked for Capcom--*NOT* SNK, as I was errantly wondering, although I think I threw Capcom in there as a guess as well :P--and famously designed Street Fighter II (see entry 1367) as well as Final Fight (and those with artist Akira Yasuda, aka "Akiman," and the other "Akira" I was thinking of--but Akiman didn't join Arika).
33'48 - Ah, "Hard Attack" is the MP+MK move, a universal overhead (if only they labeled those as such in the move lists...)
1'12"10 - I'm not interested in most of the "Gougi" decks you can deck yourself out with at this point, since to get the most out of most of them you have to play in ways I'm not keen on, like countering or something, or you're potentially in a very high-risk scenario a lot of the time, or you do stuff like turn invisible, which seems like it could be more of a hindrance than a help, especially against the CPU; so I'll probably stick to one or the other of the first two, which seem the most straightforward--although I'm not getting quite the most out of them because for one I don't throw enough to get that throw boost, and for the other I don't "Hard Attack" enough--well, at the time I didn't even know what it was--to get that particular boost or for it to matter.
Perhaps not coincidentally, those two things--a throw on LP+LK and an overhead on MP+MK--are both mechanics swiped from Street Fighter III: 3rd Strike (see entry 680). :P
1'34"50 - You can turn the annoying "Matchmaking OFF" text at the bottom middle of the screen off by turning on the "Tournament Mode" game option--although this also turns off the game's internet connection and ability to register trophies. ; )
Playing through Arcade Mode--without losing a single battle, as it turned out = oo--of Fighting EX Layer on PS4, Normal difficulty, with Doctrine Dark, Allen Snider, Pullum Purna, and Sharon:
0:00 - I get the name of the game wrong 'p' 4:08 - D.Dark 36:41 - Allen 1:03:56 - Pullum 1:31:54 - Sharon 1:59:01 - wrap-up, character summary & what's next!
- Oh man I have no idea what's going on with any of their stories.
- I'm getting worried about the AI; on Normal here there were definitely times where it just looked like it didn't have much of a clue--particularly vs D.Dark and his whip cord and bombs. It's good at catching you for nasty damage with slide-in low-to-high mix-up combos and sometimes unloading from those into supers, but aside from that, I dunno. Once I get done with these first play-throughs I'll have to take it up to Hard difficulty, hopefully that makes it a lot smarter but I'm not holding my breath.
These characters are fun!
- Didn't like the looks of D.Dark's design, but actually in operation he's pretty straightforward, although I suppose smart people can make all kinds of combos out of his whip snare thing--but you can just let it zap the victim if you want, so yeah that's all right. And he's just got good hand-to-hand attacks.
- Allen rules! He's made to look like the Dan Hibiki of the game--ie a joke character--and it does seem like maybe they gave him some intentionally low damage or difficult to use moves like a couple of his supers or his back-uppercut-motion dash punch that tacks a really long defenseless pose on the end, BUT they also gave him a sweet fireball AND a super fireball AND just good dive punches and kicks. And with the DLC colors he's got a pink gi! heart heart
- I hated fighting AI Pullum because it felt like she was always hitting me with disgusting cross-up dive kicks, but guess what, it's super-fun to hit the AI with her disgusting cross-up dive kicks. ; D And she blows a big dot neon heart to you at the end of a match! heart heart
- Sharon has yes a western theme and yes she is cool and there's nothing sweeter-sounding than her six-gun unloading its six rounds (per round) in rapid-fire overkill. Plus she's got what seems like several bucketfuls of kick etc combos.