FrogComposband is a free, roguelike dungeon exploration game you can download from https://github.com/sulkasormi/frogcomposband/releases, or play right through your web browser at https://angband.live .
And it's open source, so you can even download the source code and compile it yourself. The ASCII version I'm running in this video is one I compiled and ran for myself from the latest source code, using the following commands, in the free, Linux-like Cygwin operating environment for Windows (I have the following packages installed in Cygwin: autoconf-archive, libcurl-devel, clang, make, libncurses++w10, libncurses-devel, automake, autoconf, m4, libtool, git): ~~~~ git clone https://github.com/sulkasormi/frogcomposband.git cd frogcomposband sh autogen.sh ./configure --with-no-install --with-ncurses-prefix=/usr LIBS=-lncurses make clean make
cd .. ./frogcomposband/src/frogcomposband -mgcu -- -right 40x25,* -bottom *x7 ~~~~~~~~~
I keep finding myself drawn to all the nutty playable races in these "kitchen sink" Angband variants, but driven right back off by the harsh old rules--cursed objects that stick to you, for instance--and the absence of years of additional refinement and balancing that has taken place since in vanilla Angband; I'm nowhere near good enough at roguelikes to handle being a leprechaun, doggone it!
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That was all stuff I wrote initially. What I've found is that nearly no attempt has been made to balance the game; this makes it very quirky, with a lot to explore and learn in order to survive, but in practice I just kept getting ganked by some bizarrely powerful lone wandering monster in the newbie dungeon, which was really not fun. "Explosively" breeding monster swarms also seem a bit overdone in the newbie area.
There appear to be a lot of little bugs throughout the huge mass of content, reported frequently in its thread on the Angband forum. Game updates are somewhat infrequent.
Probably the nicest-looking ASCII dungeons I've seen, even the newbie dungeon has a nice dirt and roots look to it--although I'm not sure why there are multiple stairways next to each other all over.
It's fascinating to watch veteran players wiz through these amazing areas and do amazing things: I saw someone cutting through ice caverns with a pack of trained multi-hued dragons to fight a master thief once, it was impressive.
Pretty much this is one I'd rather watch than play.
Variant of Angband (see entry 1412) through Zangband and Hengband (see entry 1414), as well as later variants, some of which were themselves variant compilations--so it picked up a lot of content!