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X-Men
  PS3Beat_em_upUC  
  opened by paleface at 22:46:50 09/06/22  
  last modified by paleface at 12:17:54 05/22/24  
  paleface [sys=PS3; cat=Beat_em_up; reg=NA]
           

 
This PS3 version came out in December 2010 (I think I said in the video it came out in 2011, oops!) and was de-listed in 2013.
 
In the arcade, the 6-player cab is two 4:3 screens next to each other, and they update on alternating frames, so it's sort of a staggered 30 fps. For this PS3 version, they made both sides of the screen update together. ; ) Still only 30 fps during gameplay, though! But the cutscenes are 60 fps. Oh and I did go back and check: 4-player cab mode, which is just one 4:3 screen, is still only 30 fps gameplay.
 
Various sources from the time or release list the game as "X-Men: The Arcade Game." It only comes up as "X-Men" on the PS3 though, and only has "X-Men" as the title in-game.
 
Early PS3 Backbone port, so unfortunately has a mandatory blur filter--but you can add ANOTHER blur filter over that, if you want. : P
 
  paleface 21:38:30 11/30/22
           

 
Dazzler's got some weird, but strangely effective fighting poses. Developed a bad habit of throwing her mutant power the wrong way--trying to shave things a little too close maneuvering around. At least I finally figured out the dive kick: gotta hold Jump down for a second or so before switching to the Attack button, otherwise it does a regular jumping kick thing.
 
Forgot how the Reavers get gradually tougher!
 
  paleface 20:37:55 02/14/23
           

 
Colossus has some great moves. ^ _^ So fun. And he's actually really good at picking apart most of the bosses; I think I only struggled--and then REALLY struggled--against the Egyptian statues, and the first Magneto encounter for some reason (although the second went better so maybe if I went back to the first now it'd be okay).
 
In the boss rush near the end of Konami's 1992 "X-Men" there's a recurring musical riff--like 48:56 --that is straight out of Janet Jackson's 1986 song "Nasty" ( https://youtu.be/ujnq2v6R02U?t=186 )
 
Also
 
Although it would have been Jim Lee's artistic take on the X-Men that was all the rage at the time, and the game includes Asteroid M, which kicked off the Lee era, and the Reavers, who didn't come along until the late '80s (oh right, the game is based on the 1989 animated pilot "Pryde of the X-Men" https://www.youtube.com/watch?v=ZK0IxFDBpV0 , thanks @bachelorsoft8698 for the tip!) the credits showcase John Byrne's early '80s art.
 
So basically I guess the dev team were still big early-to-mid-80s fans. ^ _^
 
  paleface 12:14:14 04/21/24
           
Download added: 22_blur.jpg (87544 bytes)
  "x2 view of playfield blur. Stands out even worse in RPCS3 than on PS3."
 
After jailbreaking the PS3, I initially brought X-Men over to play in RPCS3--but the playfield blur in it that's always been visible on the PS3 is just so much more in my overworked eyeballs in the otherwise crystal-clear emulated display that ah I'm just gonna skip it.
 
  paleface 15:48:36 05/15/24
           
Can use ReShade's "Legacy effects - AdaptiveSharpen.fx" to sharpen the game up pretty good; does tend to cause RPCS3 to crash when using the Stop button to close X-Men, though. : P I sent as a bug to RPCS3 https://github.com/RPCS3/rpcs3/issues/15595 but they rejected it as the crash comes through external modules.
 
Workaround: press PS button on DualSense and choose Exit Game.
 
Crash also occurs when using "SweetFX by CeeJay.dl - LumaSharpen.fx" to achieve a similar sharpening goal.
 
  paleface 15:50:37 05/15/24
           
AdaptiveSharpen at 1.5 seems about right, or LumaSharpen at max (3) with "Sharpening limit" possibly raised a bit.
 
  paleface 15:55:58 05/15/24
           
The better workaround is to uncheck the .fx in ReShade's Home menu before Stopping the game, since you likely won't want it active in whatever game you play next--and this avoids the crash.
 
  paleface 17:45:07 05/15/24
           
The X-Men ReShade crash doesn't happen if X-Men is set to OpenGL rather than Vulkan.
 
Can install ReShade for just a single game in RPCS3 by right-clicking the PS3 game icon in RPCS3's game list, selecting Create Shortcut (desktop), then running ReShade's set-up and pointing it to that shortcut.
 
You can delete the shortcut once you've done that; now, when running games from RPCS3, only the one for which you did that shortcut ReShade set up will have ReShade running in it.
 
So between that and setting X-Men's custom config to use OpenGL rather than Vulkan, this is now working perfectly in RPCS3. : )
 
  paleface 19:11:39 05/15/24
           
Oops, the shortcut thing was a load of nonsense; ReShade is still set for all of RPCS3, not a specific game within it; it's just that it's only going to be active for the PS3 games configured within RPCS3 whose configured renderer matches ReShade's configured renderer.
 
So, if say X-Men is the only game in RPCS3 set to OpenGL, and ReShade is pointed at OpenGL with its Setup on rpcs3.exe (whether chosen via Shortcut or not), then of the games in RPCS3, ReShade will only be operational on X-Men--so you won't have to worry about toggling the .fx off/on for the other games.
 
  paleface 22:55:02 05/15/24
           

 
X-Men for PS3--which I'm now running in RPCS3 in Windows--and Fire Pro Wrestling World for PC have blurry graphics. "Legacy effects - AdaptiveSharpen.fx" in the free post-processing utility ReShade can sharpen them up! But you gotta work around a few things in RPCS3.
 
Switching X-Men--and ReShade--from Vulkan to OpenGL for RPCS3 a) avoids the crash that can occur when stopping the game and b) means it only affects games in RPCS3 that are set to use OpenGL, so you don't gotta toggle the fx off when switching to your other games, which are probably all on the default renderer, Vulkan.
 
The other fx I like to use along with AdaptiveSharpen on Fire Pro Wrestling World is "SweetFX by CeeJay.dk - FakeHDR.fx," which fixes its light gray washed-out look.
 
For Fire Pro I also show a couple other pixelated fx that are kind of fun to mess with: "SweetFX by CeeJay.dk - AdvancedCRT.fx" and "SweetFX by CeeJay.dk - Nostalgia.fx."
 
Fire Pro Wrestling World is DirectX 11, so you pick "DirectX 10/11/12" when running ReShade's Setup on FireProWrestlingW.exe.
 
  paleface 12:16:42 05/22/24
           
Something keeps me from wanting to go back to this. I wonder if, as a six-player or whatever game, it just isn't quite calibrated for single-player. A lot of big wide open spaces and mobs.
    
 
references:
· ReShade (PC)

 
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