|Cheats from GameFAQs:|
At the Universal logo:
Up 9x: change name to Mr. Du
Left 9x: 99 lives
Down 9x: stage select (left/right at main menu)
This game is psycho. Eat a dessert and get warped to the inverted dimension where a TV monster vomits more monsters from its face and turns into a giant apple that rolls over ledges and crushes your balding clown if you manage to disintegrate him/her with your bouncy power ball.
It kept inventing new ways to kill me / let me kill myself!
And I kept getting crushed under dead TV monster's giant apple because I just couldn't remember that would happen, it's too weird. ^ D^
The colors! Inverting! The angry static-strobing monster tunneling! The monstrous crushing slowdown apples eating! The cherry gulping siren songing! The numbers-as-tunnels 99 levels-ing!
Man. I loved the C64 version back in the day but this...this is nigh overwhelming. Holy Du-Star!
|Stage 1's tunnel is a "D" rather than a "1."|
Ah, "Mr. Du" is a bootleg version: https://www.arcade-museum.com/game_detail.php?game_id=8774 Interesting that they gave it a shout-out in the SNES version via cheat code! = oo
There's also "Mr. Lo": https://www.arcade-museum.com/game_detail.php?game_id=8779
Those two bootleg boards appear to be otherwise identical to the original. Then there are the hacks, with altered gameplay: Mr. DigDo, Mr. Jong, and Yankee Do ( https://www.arcade-museum.com/game_detail.php?game_id=8767 )
And that mention in the Wikipedia article, of "the original Japanese version of the game, in which he [(Mr. Do)] is a snowman"--was perhaps most likely a prototype version, with different gameplay and music:
"There is an alternate, earlier version of Mr. Do! where the protagonist is a Yukidaruma (Japanese snowman) instead of a clown. While referred to as a "prototype" in MAME, other sources claim it was properly released in Japan, making its exact release status a mystery.
In the Clown version, eating the treat in the center of the screen will cause a bunch of Munchers to rush in from the top, freezing all enemies on-screen. In the Yukidaruma version, the Munchers never appear, and the enemies only freeze for a few seconds. The Yukidaruma version has no data for the Munchers in its coding; their graphics replaced the Yukidaruma's death animation and a few blank tiles."