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Double Dragon
  PCBBeat_em_upUC  
  opened by paleface at 20:14:20 04/26/23  
  last modified by paleface at 12:27:18 03/05/24  
  paleface [sys=PCB; cat=Beat_em_up; reg=NA]
           
ROM extracted from Double Dragon Trilogy (Steam/DotEmu) (see entry 1575).
 
DD has a small black border around the active part of the screen; it also has its SFX and music on separate speaker pairs, and you can alter their volumes separately in MAME's TAB "Sliders" menu: so there I'm running H/V stretch 1.068 (this loses a pixel or so on each side and there's a border pixel top and bottom I can't get rid of), OPM volume (music) 0.5, ADPCM volume (SFX) 2 -- that puts the balance more like Arcade Archives Double Dragon (see entry 1361) has it--easier to talk over the music without losing punchiness.
 
You can also set difficulty in MAME's Dip Switches menu (these come up off the TAB key; you can mess with sliders with ~, too); default is Medium and I left it there.
 
  paleface 19:48:27 04/27/23
           

 
Playing Double Dragon in MAME at the default Medium difficulty, using the arcade ROM extracted from the Steam version of Double Dragon Trilogy.
 
https://github.com/farmerbb/RED-Project/wiki/Double-Dragon-Trilogy
 
and am running Double Dragon using these command-line parameters in a Windows shortcut to mame.exe (current version--0.253):
 
ddragon -nofilter -volume -10
 
I also set the following in MAME's TAB menu Slider Controls settings:
 
fmsnd Ch.0 Volume 0.50
fmsnd Ch.1 Volume 0.50
adpcm1 Ch.0 Volume 2.00
adpcm2 Ch.0 Volume 2.00
Screen Horiz Stretch 1.068
Screen Vert Stretch 1.068
 
^ That makes the music/sfx sound balance more like it is in Arcade Archives Double Dragon--easier to talk over while still sounding punchy--and gets rid of the small built-in black border around the active part of the game screen--well, except for a single pixel row top and bottom that don't seem to go away even with more vertical stretching.
 
Did hilariously badly at times here and kept using my face as a pincushion; also I kept hitting the kick button, left of the joystick, when I went to attack to the left. : P I broke myself playing DDII!
 
Anyway maybe I learned a thing or two, like jump kicks seemed safer against guys carrying oil cans and things to throw at you, and the first few Abobos you fight, in the forest, don't seem inclined to pick you up and throw you, so it's relatively safe to jump kick at them; the first one doesn't even seem to try to avoid those. Oh, and kicks generally worked better against Abobos than punches, even though some of them will sometimes duck under kicks.
 
I'm not sure if that thing where the breaking wall drew over my character as the two Abobos in the last corridor appeared is in the other versions I've played, or if it's a MAME thing.
 
  paleface 16:48:16 05/01/23
           
I keep trying other beat-em-ups but this is STILL the only one that really keeps calling me back. It all fits in its own weird world, you never quite know what's going to happen when you go up against an enemy, and it's just about the perfect play length.
 
  paleface 17:33:16 05/01/23
           
And the music and sound FX CRUSH.
 
  paleface 10:51:52 05/03/23
           
Oh huh the Steam-extracted ROM even runs from the MAME 0.254 GUI.
 
  paleface 10:53:55 05/03/23
           
... And the art style has that endearingly primitive yet ruddily handsome effectiveness that looks tough yet manages to have a lot of pretty primary colors, and doesn't overdo things.
    
 
references:
· Arcade Archives Double Dragon (PS4)
· Double Dragon Trilogy (PC)

 
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