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The Bugs Bunny Crazy Castle
  GBPlatformerUC  
  opened by paleface at 12:58:11 01/09/24  
  last modified by paleface at 20:59:03 06/17/24  
  paleface [sys=GB; cat=Platformer; reg=NA]
           
There were two US cart releases of what appear to have been the same ROM: the initial US GB release (NES preceded it of course) by Kemco in 1990 (DMG-BB-USA), and the 1998 re-release by Nintendo (DMG-BB-USA-1) with the gold and white "PLAYERS CHOICE | MILLION SELLER" medal on the box cover and cart label:
 
1990 (DMG-BB-USA) label: ID upper left, red "KEMCO*SEIKA" in top right, "OFFICIAL GAME BOY GAME PAK" black/red Nintendo sticker below "Castle," "LICENSED" ("BY"?) above red Nintendo logo in lower left
 
1998 (DMG-BB-USA-1) label: ID upper left, MILLION SELLER medal below "Castle," "K-A" rating label above Nintendo seal in lower right, no "LICENSED" ("BY"?) above red Nintendo log in lower left
 
On Wikipedia, TBBCC appears on the Nintendo Selects list ( https://en.wikipedia.org/wiki/Nintendo_Selects#Game_Boy ) and the "best selling" Game Boy game list ( https://en.wikipedia.org/wiki/List_of_best-selling_Game_Boy_video_games ) -- the first entry at the broad million level; curiously, that table gives the 1989 release date.
 
There's only one US/EU TBBCC entry in my Sanni cart reader's db, so that would suggest both carts hold an identical ROM.
 
  paleface 20:59:03 06/17/24
           

 
^ In Mesen.
 
Jank scrolling but fast moving, well-drawn sprites, short but effective tunes, simple platform action--but 30 or so stages in, the large levels with multiple clones of the baddies start requiring more and more memorization and luck to beat; most of the last 15 or so make you jump into long pipes whose far end you can't see going in, so you could very well end up popping out right into the arms of a Sylvester gang. ; P I owned this back in the day but I'm pretty sure I didn't get very far in it, not having save states on the actual GB and all. ; D
 
The lvl 72 stair trap shouldn't have taken me that long, I should have thought way earlier to go get the 2nd-to-last carrot on the far side of the stage first, then I wouldn't have needed to keep trying to get in AND out of the stair trap.
 
The different AI characters seem to have different routines, for instance it seems like Daffys and Yosemites don't seem to travel through pipes; even the two different nose-shades of Sylvesters may have slightly different behavior?
 
I said there were 10 different games in Kemco's Crazy Castle series but it was more like 9 because the what Wikipedia lists as the first two games are pretty identical-ish except that one is on FDS/NES and one is on Game Boy (and the GB one, the one in this video, moves faster and I think looks sharper): https://en.wikipedia.org/wiki/Crazy_Castle#Games_in_the_series . So it's 9 games across nine different cartoon franchises! = ooo Often with the same game ending up under different franchises in different parts of the world! For instance a 1993 GB game starred Mickey Mouse in Japan, the Ghostbusters in North America, and Garfield in Europe!
 
Colors set in Mesen: BB 6C8FF1 BC E82B00 1B EFA52D 2C E00000
    
 
references:
· Mickey's Dangerous Chase (GB)

 
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