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Mickey's Dangerous Chase
  GBPlatformerUC  
  opened by paleface at 13:22:09 01/09/24  
  last modified by paleface at 20:47:28 03/13/24  
  paleface [sys=GB; cat=Platformer; reg=NA]
           
Two US releases for this, 1991 DMG-MC-USA from Capcom and 1997 DMG-MC-USA-1 "Players Choice" from Nintendo (they mostly appear to have done such re-tagged re-releases only in the US?):
 
1991 DMG-MC-USA label: ID at top left w/ MADE IN JAPAN bottom left, red "CAPCOM" at top, "OFFICIAL GAME BOY GAME PAK" black/red Nintendo stamp at right, "LICENSED BY" red Nintendo logo at lower left.
 
1997 DMG-MC-USA-1 label: ID at left middle, "PLAYERS CHOICE | MILLION SELLER" at lower left, "Disney Interactive" stamp replaces "GAME PAK" stamp at right, K-A ESRB stamp below that, red Nintendo logo at lower right.
 
My Sanni cart reader has just one US entry for the game so in theory they're the same ROM, although the boards have many different markings (1997 "DMG-BEAN-02" vs 1997 "DMG-BEAN-10," for instance).
 
Wikipedia https://en.wikipedia.org/wiki/Mickey%27s_Dangerous_Chase says
 
"It was released in North America in 1991 and Europe in 1992 by Capcom and Japan in December 1992 by Kemco; it was later re-released by Nintendo under the Player's Choice brand, making it one of the first games to be sold under the brand. It also comes with support for the Super Game Boy hardware device."
 
But their SGB citation http://www.gbdb.org/games.php?title=Mickey%27s_Dangerous_Chase includes no details on what the SGB support consists of, and I haven't been able to find any indication of such elsewhere so far. The video I was watching of the game had Mickey in red shorts on greens https://www.youtube.com/watch?v=CB3L7Uk6AP8&t=394s but as far as I can tell that's just sprite 2 color 2/4 changed to red, which you can do for instance in an emulator like Mesen; the Game Boy Color default palette is sort of close to that, with a reddish-brown on bright greens. Wikipedia's own SGB game list https://en.wikipedia.org/wiki/List_of_Super_Game_Boy_games does NOT include MDC.
 
I found MDC due to a mention on the Wikipedia article on The Bugs Bunny Crazy Castle (see entry 1722), in which it was saying of TBBCC that "the Game Boy Japanese version, Mickey Mouse, has spawned four sequels, including Mickey Mouse II, Mickey Mouse III: Balloon Dreams, Mickey Mouse IV: The Magical Labyrinth, and Mickey Mouse V: The Magical Stick. Other games published by Kemco with Mickey Mouse include the spin-off game Mickey's Chase" (MC is the Japanese title of MDC).
 
MDC is in Wikipedia's Nintendo Selects (million+ sales required, initially) list https://en.wikipedia.org/wiki/Nintendo_Selects#Game_Boy , and their list of best-selling Game Boy games https://en.wikipedia.org/wiki/List_of_best-selling_Game_Boy_video_games , third down in the broad million-seller category, two below TBBCC.
 
  paleface 13:57:05 01/16/24
           
Download added: 00_usa_cart.jpg (135540 bytes)
  "DMG-MC-USA cart. Not gonna photo beat up, sauced-up USA-1 label. : P"
 
ROMs are identical between my DMG-MC-USA and DMG-MC-USA-1 carts. No SGB features apparent in Mesen.
 
  paleface 13:59:32 01/16/24
           
US title screen is "Mickey's Chase."
 
  paleface 20:46:32 03/13/24
           

 
The title screen just says "Mickey's Chase"--the game's title in Japan; some well-meaning dreamer maybe at publisher Capcom USA managed to jam "Dangerous" in there as an attempted warning to would-be buyers.
 
This game is sick.
 
There's a tra-la-la first level or so without real platforming where you just throw huge square blocks at critters in your way SUPER HARD and blast them into orbit. All just good clean Disney fun--no real indication, aside perhaps from the superfluous velocity of the animation, that this is anything other than a standard happy-go-lucky Disney adventure.
 
At the first full platform, I jumped, hit my head on the low ceiling, and fell into spikes.
 
The game uses powerups to bait you into dangerous areas. A vertical forced scrolling section forces you to guess which way to go; guess wrong and you're stranded with no escape, dead. Huge sprites are thrown at you faster than you'll be able to dodge. You have infinite continues, but this might have been done by sadistic developers knowing that in some cases it would tempt players into prolonged torture.
 
Then again, I have emulator quicksave/quickload, the platforming physics--aside from the kinda chunky scrolling--are pretty darn solid, and the game isn't TOO long. ... I could kinda see myself save scumming through this again some day when I'm feeling masochistic.
 
There's a jump where you have to press the jump button long enough to reach a fairly distant platform, but lightly enough to fit UNDER a spinning oil barrel somehow flipping up between the platforms from a bed of spikes below; not real easy to find the right button press duration, and the timing window offers maybe just just four frames of clearance. You have to make this jump three times in a row; it's the only point in the game where you have to make a timed mid-height jump against a looped obstacle.
 
Jumps out into space over a spike bed, then cutting back to a platform just above the one you left, with minimal head clearance for either platform, are frequent to the point of being just about the norm.
 
This is a straight b&w Game Boy game. Wikipedia says it has Super Game Boy support, but their reference is a site I'd never heard of, which does not specify of what the SGB support consists. I tried both US releases of the game, they both had exactly the same ROM, and neither seemed to have any special properties when used with my Super Game Boy 1 or 2 ROMs in Mesen, which has excellent Super Game Boy emulation. Googling turned up nothing. The game isn't in Wikipedia's own Super Game Boy game list. Pretty sure the SGB support mention in the Dangerous Chase article is in error.
 
I colored Mickey's shorts--Sprites #1, Color 2--red in the emulator. You can also play as Minnie. Goofy is here too, suspiciously meeting you at the end of each torture chamber to tell you exactly where the villain you're chasing, whom he apparently made no attempt to stop, went.
 
When Mickey holds a block above his head, the space between his arms is opaque white rather than transparent, looking odd against darker backgrounds.
    
 
references:
· The Bugs Bunny Crazy Castle (GB)
· Castle of Illusion Starring Mickey Mouse (Trial) (PS3)
· Disney's Magical Quest 2 Starring Mickey and Minnie (GBA)
· Disney's Magical Quest Starring Mickey & Minnie (GBA)
· Magical Quest Starring Mickey Mouse (SNES)
· Mickey to Donald Magical Adventure 3 (SNES)

 
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