paleface [sys=PS1; cat=Action_Variety; reg=UC] |
| | Trying all of the games in "Arcade's Greatest Hits - The Midway Collection 2" for PS1, in the emulator DuckStation in Windows! The main menu is an all-time awful menu design. ; DDD The Midway/Williams-developed games here are better in later compilations, especially Midway Arcade Origins on PS3. I got this collection for the two games it includes that WEREN'T developed by Midway--but were distributed at the time by Williams Electronics--and which aren't in later collections: Data East's BurgerTime and Irem's Moon Patrol. Good set of menu options with the ability to remap controls and change screen aspect and rotation--for the most part. Joust 2 is too big to fit the whole game screen without running in a squished ratio, unfortunately. Splat! is an awful game. : P "Midway Arcade Treasures" for PS2 it a completed and field-tested but unreleased prototype--and you can see why they wouldn't have released it. Bad Food Fight take-off--and it's particularly bad here as this compilation doesn't support the arcade game's analog control (Sony's original DualShock came out on November 20th, 1997, according to Wikipedia--and this collection came out THE DAY BEFORE--Nov. 21st, 1997, according to MobyGames), so you can only throw the whatever in (4? 8?) awkward directions, using the face buttons. Spy Hunter and Root Beer Tapper don't come off well in this collection, as the screen resolution isn't sufficient enough to display their high resolution sprites properly--they're garbled and gross-looking. I think I see how the confusion between whether or not Burger Time has a space in the name could have arisen; the game doesn't have a graphical logo, so the in-game title is just computerized text; in the version in Arcade Archives, with just Data East's "DECO" copyright, the title screen has "BURGER TIME." In the Bally Midway-distributed version reproduced here, the title omits the space: "BURGERTIME." So I guess if I stick to playing this version--which I think I will 'cause I'd rather not have to be on proprietary hardware like the PS4--I'll have to get used to spelling it without the space! ^ D^ Aside from the lack of analog control in Splat!, the games all seem to play just fine. Blaster is...Blaster. ; D Moon Patrol is better than I remember it; I hated it as a kid--couldn't really handle the two-direction threats, and mostly just remember crashing into bomb craters. Absolutely love those parallax backgrounds--the crisp, wild colors! Designer Takashi Nishiyama would go on to make Kung-Fu Master, Street Fighter, Fatal Fury, and The King of Fighters! In DuckStation, had to set the controller to Digital to get the controls to respond, and had to set renderer to Software to avoid odd flickering in BurgerTime. There was no "Arcade's Greatest Hits: The Midway Collection 1"; Wikipedia says the prequel is "Williams Arcade's Greatest Hits," which was on PS1 as well as pretty much everything from the SNES to Dreamcast and Windows (and DOS!). (Ah okay it released on a bunch of stuff in '95/'96, then DC and N64 under the name "Midway's Greatest Arcade Hits Volume 1" in 2000. So in a convoluted way this PS1 game is a "sequel" to a DC game. : PPP |
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| | WMS Industries--formerly Williams Electronics--bought Midway from Bally Manufacturing in 1988. |
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| | The games are Blaster BurgerTime Joust 2 Moon Patrol Splat! Spy Hunter Root Beer Tapper |
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| | Moon Patrol The FAQ on GameFAQs says the "champion courses are pretty much the same"; somehow I thought Champion Course 2 felt different then 1 but on review of the recording, maybe it wasn't really. ; D I at least started recognizing the similarity at 3 though. ; DD Guess I was just having fun playing in my moon buggy! ^ D^ |
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| | I know you want to have a condiment follow you across a bun top in BurgerTime so they'll ride the bun top all the way down for your big combo; setting this up is often frustratingly difficult and you find yourself on the wrong side of the bun, as it were. ;) Also, the input is really finicky for navigating on and off ladders, and I keep getting stuck on 'em at the wrong time. Plus, you've got to manage your always-too-tiny supply of pepper. It's a lot of worries! Hm. Maneuvering for the condiment riding could be interesting, but I hit a ladder junction wrong too often when doing it, blah. Oh also the condiments don't necessarily drop the bun all the way down, maybe just three levels or so-ish. I keep thinking "I could be playing Ms. Pac-Man." |
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