paleface [sys=PC; cat=Adventure; reg=UC] |
| | Starting Dark Souls III from Steam, on PC! Blood is Off.
0:33 - settings 4:32 - intro movie 7:46 - character creation 54:10 - eyebrow freeze! 54:51 - Cemetery of Ash (tutorial) 1:17:59 - Ravenous Crystal Lizard 1:45:29 - Iudex Gundyr 2:16:10 - Sword Master 2:45:16 - oh 2:49:38 - Firelink Shrine Kept choking against Sword Master ; D--but I could SWEAR he gets more brutal with blocks, parries, and 1-shot counter-attack kills as his health drops. ; ))) The game is stunning so far and I'm so glad I skipped out of Ds2 to start this instead! = D Miyazaki is back, baby! I wish he hadn't kept one of the added stats from Ds2 but ah well. 'p' I think I'm gonna try setting the attack charge up button (LT/L2) as a toggle via a Steam Input Action Set Layer, like I did with the bow free aim button (LB/L1) in Ds2. Gotta see what the Uchigatana's charge-up "skill" is; the Longsword's was really effective against Sword Master. The fextralife wiki says your rolling won't be impaired as long as your Equipment Load is below 30%. At least the starting/naked gear in this game looks reasonably decent. ^ _^ ANd I love this shiny black skin tone. : D It hasn't run completely smoothly--there are very occasional momentary hitches when moving through areas--I don't think I had this in the ~1.75 hrs I played of Elden Ring--and the character image just froze as I was selecting eyebrows near the end of face adjustment; couldn't see changes I was making to the character anymore so I just had to go with what I had and move ahead to the tutorial. : P |
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| | Changing L2/LT to be a toggle button--so I don't have to hold the button down to keep a charge attack ready--by means of a Steam Input Action Set Layer, for Dark Souls III from Steam, on PC! Blood is Off. 2:13 - Steam Input 10:00 - testing 11:43 - possible alternate button presses 14:50 - Steam Input set-up summary 15:55 - seems to be it! You can change any button to a toggle button in Steam Input by [Gear button] - Settings - Toggle, but in Souls games you can hit other buttons during the toggle that cancel the pose, which could result in the pose kicking back in at an inopportune time, because Steam would consider the button toggle still active. If you put the toggle on an Action Set Layer though, you can use another command on other buttons to Remove the Action Set Layer, which deactivates the toggle, keeping you from getting in a confusing toggle state later. That's what I show how to set up in this tutorial, specifically for using charge-based Weapon Arts (Skills) with a two-handed weapon--it'd be more complicated with a sword & shield or dual wield, but I don't use those and haven't tried going into that. For these charge-based Weapon Arts, left/right on the d-pad, or using the art itself with R1/RB or R2/RT needs to cancel the toggle state, and that's done by having the toggle on an Action Set Layer, and assigning a Remove Action Set Layer command to those buttons. Steam Library - View controller settings - (Steam Input) Edit Layout: ACTION SETS - Default - "Weapon Skill Toggle" - Always On Command - Left Trigger (Toggle) Buttons BUMPERS R1 Executes 2 Commands - Command 1 - Right Bumper - Command 2 - Remove Action Set Layer (Weapon Skill Toggle) Triggers RIGHT TRIGGER BEHAVIOR R2 Executes 2 Commands - Command 1 - Right Trigger - Command 2 - Remove Action Set Layer (Weapon Skill Toggle) LEFT TRIGGER BEHAVIOR L2 Executes 2 Commands - Command 1 - Left Trigger (Toggle) - Command 2 - Add Action Set Layer (Weapon Skill Toggle) DPad DIRECTIONAL PAD BEHAVIOR Left Executes 2 Commands - Command 1 - DPad Left - Command 2 - Remove Action Set Layer (Weapon Skill Toggle) Right Executes 2 Commands - Command 1 - DPad Right - Command 2 - Remove Action Set Layer (Weapon Skill Toggle) I'll probably do something similar for L1/LB when I get a bow, so I don't have to hold that button down to stay in zoom/free-aim--that's what I did in Ds2, anyway. (Prior to Ds2--in DeS & Ds1--bow zoom/free-aim WAS a toggle button, rather than a button you had to hold.) |
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| | 0:30 - exploring Firelink Shrine 18:03 - Firelink Shrine floating texture glitch 35:58 - High Wall of Lothric 57:25 - Pus of Man 59:25 - Crossbow 1:17:15 - Lothric Wyvern 1:20:25 - Lothric Knight 1:40:25 - Longbow vs Pus of Man 2:04:01 - Longbow vs Lothric Wyvern toe 2:13:45 - Claymore 2:23:25 - Mimic 2:25:58 - Longbow & Claymore vs Lothric Knight The way Pus of Man just hit its leash distance and stopped dead was kinda weird. ; D Got a Longbow & Claymore! : D (And hm skimming ahead slightly in the fextralife wiki walkthrough, the Zweihander may not be far off!) Forgot to try the Longbow's Weapon Art. And I gotta set up its free aim zoom (L1) as a toggle through a Steam Input Action Set Layer so I don't gotta keep the button held down while aiming--like I did with L2 for melee Weapon Arts. ^ _^ |
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| | 29:10 - 2nd bonfire 33:45 - roof whoops 59:53 - shortcut 1:18:07 - slow-draw vs knight 'o' 1:20:41 - elevator oops 1:23:32 - picking off knights Note to self: don't hit L1 when standing on a ledge one-handing your sword. : P I gave the elevator blooper it's own highlight video: https://youtu.be/fawf9pu8QO4 Had to give up on using Steam Input to have the bow free-fire/zoom button--L1 (LB)--as a toggle button, 'cause Ds3 also needs it for menu navigation. 'p' Also Steam Input was getting weird conflicted inputs when I tried having two Action Set Layer toggle buttons set up 'ppp''--so I'll just keep the one for toggling Weapon Arts, I guess. |
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| | 1:18 - getting pimped by blue Lothric Knight ("red eye knight"-wiki) 48:39 - cheesing blue knight w/ bow ^ _^ 54:41 - cathedral 1:04:39 - getting whupped by Vordt of the Boreal Valley 1:49:14 - summoning Sword Master 1:54:14 - 2 summons vs invader & 2 red knights ; D 1:56:10 - summons cream Vordt ; DD 1:59:30 - wrap! Forgot that I can't really melee the knights 'cause they just go right through my attacks and hit me anyway. = P Fortunately they're super-cheesable with a bow! = DD Grimylack Grimes was a player. ^ _^ That was fun with two summons vs two knights and an invader--and they turned Vordt into hash in a flash! = ooo Vordt's second phase double body block was being a real pain. = P Also I was being just generally inept. ; D I did KIND of get his first phase down...occasionally. = oo The game just letting the camera clip into his body when he crowds you, so you can't see what the heck is happening, is just bad game design. ; PPP When I went into the boss area, invader Borat "returned home"--I wonder if they just got sick of facing my summons, or if invaders are actually blocked from entering the boss area--seems likely I guess. Looking at the fextralife wiki walkthrough for High Wall of Lothric, it looks like there might have been another NPC summon sign up at the "top of the stairs" outside the boss area? AND I've apparently missed the "Cell Key" that would have got me into that cell with the NPC, who I think becomes a vendor who sells the Zweihander! So I gotta go back for that! = oo |
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| | 39:10 - Greirat's cell 50:28 - Greirat in Firelink 57:50 - Undead Settlement 1:10:29 - Yoel of Londor 1:35:25 - Loretta 2:13:50 - Greirat "Petty thief" "Grey Rat," a distant cousin of Fritz Leiber's "The Gray Mouser," maybe. ^ _^ I gotta find that Yoel of Londor guy, he's probably tucked away somewhere in Firelink now too. |
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| | 28:15 - artillery 53:14 - rats 1:02:44 - Eygon of Carim 1:16:01 - beating Eygon 1:21:50 - Siegward of Catarina 1:25:01 - Boreal Outrider Knight 1:29:47 - Giant 1:35:29 - cheesing Boreal Knight 1:39:22 - Irithyll Straight Sword 1:40:20 - Road of Sacrifices 1:45:07 - sending Greirat to pilfer 1:50:41 - Flamberge The game started to click here for me. The ins and outs of this crazy stage are proper Miyazaki and it's a lot of fun connecting them together. Oh hm so Eygon would have been friendly and even a summon after I freed the prisoner in the cell he's guarding--but the cell is locked so eh would he have attacked me? Oh I have to buy the sewer door key--to get into that cell from the other side--from the Shrine Handmaid? OH. Ah okay the guy in Dark Souls: Remastered was "Siegmeyer," whereas this is "Siegward." Otherwise seems exactly the same. ; D (Same voice actor, says fextralife wiki.) I was slow-rolling at the start! Didn't realize I'd put on a 1.1 lb/kg/whatever ring that had put me over the weight limit. So, back to the no-pants look! More neat swords! The cool Irithyll longsword and the big Flamberge wavy-bladed greatsword. Oh yeah I forgot to look for Yoel of Londor in Firelink! And maybe Greirat will come back with a Zweihander some time. ^ _^ Hm and I gotta drop off the lift to talk to Siegward in the Giant's tower 'cause there's stuff to do there, apparently. Sounds like I DON'T have to use the Young White Branch in order for the Giant not to shoot at me? |
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| | Unlocking the sewer door and helping Siegward of Catarina defeat a minor demon lord in Undead Settlement 3:45 - Yoel of Londor 15:00 - Mortician's Ashes 24:39 - Grave Key 26:41 - sewer door 36:27 - Irina of Carim 56:48 - Siegward 58:53 - Fire Demon 59:43 - fired = o 1:01:48 - Fire Demon rnd 2 1:06:02 - Large Club 1:36:54 - Flynn's Ring 1:43:09 - Chloranthy Ring The Flamberge is kind of dull, with its R2 pretty much the same as its R1; doesn't have the utility of for instance the Claymore's (33.5 R1 range) R2 poke. Fextralife wiki says the Bleed it inflicts (causes additional damage) affects fewer enemies than the Frostbite the Irithyll Straight Sword--jeez and that the Irithyll actually has a longer R1 range (35.5) than the Flamberge (34)! The Large Club's (42.7 R1 range!) R2 pounce slam staggers even those big saw-wielding soupers--that's something I miss about the Zweihander. Love the Loincloth, it goes perfectly with my sports bra. ^ _^ But can't wear it now that I finally realized I can equip four rings. = ooo (Rings didn't have weight in Remastered, did they?? Dang. ; D) Oh well hm I COULD with the Irithyll Straight Sword (weight 4; Large Club is weight 10, Flamberge 8.5, Claymore 9 (Zweihander 10)). HM I'll have to see what kind of outfit I can put together with the Irithyll. : D Oh hm then again I have Flynn's Ring now which increases attack power (up to 15%, wiki says) at lower equip loads. HM. Maybe I'll just say minimal. = D ... HM the wiki says "the damage increase will fall very quickly for any weapon, and gives no attack rating at around 30 weight. For the full 15% (or 14.12%) increase, you need to be under 2.4 weight (the ring itself weights 0.9). It has a use for low level builds or very low-weight builds, although don't expect the full 15% AR increase. Most of the semi heavy - heavy weapons put it to the lower damage increase range! For example: At roughly 10 weight, the damage is down to 7-8%, and at 20 it's down to 3-4%, and it caps at roughly 30 with no gain." I'm at about 16.9 equip load...eh well that's still a ~5% damage boost, that ain't bad. If I go to Irithyll from Flamberge I'll be down to about 12.4, that might be about 6% damage buff. Chloranthy Ring raised stamina recover by 7 points per second--dunno what my total STA is right now so dunno how good that is. More STA is good though! : D Interestingly there are buffed versions of the ring in NG-plus and plus-plus...but the max version is just in a later area. |
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| | Getting my bestie the Zweihander and rampaging around with it obsessively. Also, killing a giant tree by crushing its sacks, finding a bonfire I'd missed/forgotten about in Undead Settlement, failing to read maps, getting firebombed repeatedly, getting into the tower above Firelink Shrine as well as a few hidden areas in its upper reaches, curing a horrible shriveled skin condition, and irresponsibly murdering my buddy Yoel of Londor, whose "free" level-up had apparently given me said condition. 0:00 - Undead Settlement - graveyard 6:02 - Great Machete 13:03 - Curse-rotted Greatwood 33:30 - Holy Knight Hodrick (CPU invader) 1:08:53 - Cliff Underside bonfire 1:10:47 - Cornyx of the Great Swamp 1:30:16 - Curse-rotted Greatwood 2nd phase 2:17:42 - Hollowslayer Greatsword (and Pontiff's Left Eye) 2:20:54 - Zweihander! 2:36:56 - Hollowed! = oo (shriveled) 3:09:30 - grinding knights (High Wall of Lothric) 3:41:13 - Tower Key (Firelink Shrine) 3:46:22 - Estus Ring 3:49:19 - Pickle Pee 3:50:44 - Covetous Silver Serpent Ring 3:51:24 - Lift Chamber Key 4:08:04 - Hollowing Reversed! 4:08:36 - murdering Yoel of Londor 4:44:02 - Lift Chamber (last try) & Red Eye Orb 5:05:37 - Fire Keeper clothes 5:08:57 - Road of Sacrifices In Undead Settlement, I missed a thing of climbing into the cage on the back of that big sawblade guy on the bluff above where Eygon was--he would have carried me to some place where I could have joined some other cult or something like that, said fextralife wiki. Actually maybe that guy respawns and I could go back and do that, I forget. ... Ah nope well he probably does respawn but he's only non-hostile (another non-hostile in Settlement that I attacked from range, like Eygon 'p''--thanks Miyazaki! ; D) until you've reached the boss' second phase, says the wiki. The tree boss was actually kind of fun, and a relief 'cause I was worried it was all just gonna be fast hitty bosses from here on out or something. I was so glad when it didn't seem like they were zombifying your character on death anymore--after having to play as a horrible shriveled-up raisin person through Demon's Souls and Dark Souls: Remastered--then I find OH NO IT HAPPENED TO ME I guess 'cause I let Yoel give me a free level-up, which apparently is part of a whole quest line with him where he'll keep doing it like four more times or something and you have to die a whole lot in between or...I dunno the fextralife wiki is spectacularly good at not explaining it clearly, kind of a knack of theirs really. And if you want to go back to not being shriveled up then well you have to cough up 20K for the Firelink tower key and then 7K something to pay for the unshrivelling. ; PPP Thanks, Miyazaki! = PPP So note to self yes it is the knights for grinding so far 'cause they tend to drop a lotta equipment you can sell for extra souls. (They're actually lots of fun to fight with the Zweihander, too. ^ _^) (Easy to cheese the blue knight at the doorway into the boss area, where his brain kind of turns off.) Oh and I even have one of the grinding rings now, which I'll probably keep forgetting to use. And I guess the blue whatever ring thing that buffs your resists at low HP hardly ever kicks in actually 'cause I gotta be specifically at like 3% health or less or something and usually it's more like I go straight from 50% to dead but eh oh well, that's fine the game is starting to give out all kinds of stat-manipulating rings like candy now! The heft of the Zwei does kinda ruin my low-weight Flynn's Ring damage buff near-naked build (can't even be near-naked right now with my beloved miniskirt / loincloth, back to full naked argh) by a few damage percents, oh well there's still a bit of a gain. Next stage after Settlement is looking kinda gray and blah but it'll probably get better I suppose. But I got my Zweihander so who cares mwahahahaaa whack whack! |
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| | Playing through the kinda nice wading pool clear water mild swamp--okay except for those giant crabs--of Road of Sacrifices, and sorta accidentally getting my first backstab in in Souls PVP. ; D 17:53 - weird guys at a bonfire 42:00 - oh I summoned a GIANT CRAB 53:18 - Black Knight 1:15:58 - got a GIANT CRAB! & Great Swamp Ring 1:25:42 - those two guys (Watchdogs of Farron) 1:28:49 - Great Club 2:15:45 - Crystal Sage 3:12:55 - Orbeck of Vinheim 3:16:48 - invaded (by "Banana") while I'm off wikiing ; D 3:17:03 - Blue Sentinel comes to protect me! (still wikiing ;=D) 3:19:32 - oh there they are! 3:22:09 - Rosaria's Fingers Yellowfinger Hazel 3:26:44 - past the boss area 3:37:30 - Golden Falcon Shield I GUESS that invader was distracted from finding me--I was in kind of a hard to reach area, I suppose, up by Orbeck--by Blue Sentinel "nedotroga"--my covenant thingy finally kicked in! Neat. And then they were distracted enough when I found them that I accidentally got to them just as their back was turned, and hey, accidental backstab! We got a couple licks in so they had to run, and then, we just heard a scream from somewhere in that maze of ruined walls, and got the message they'd died--so they either fell off a ledge or got chopped up by NPCs! ^ _^ Oh huh that "Rosaria's Fingers" thing is a covenant whose members can be "reborn" and change their stats/appearance--up to five times per game loop. You can PRETTY MUCH cheese the Sage from that ledge at upper rear right using a bow. Takes a good number of arrows though! Oh yeah I guess that's a use for the cheap arrows, as 99 backups for the 99 regular arrows, since that's all you can carry at once now--I'd better buy some more of those. So hm am I gonna keep pumping Vitality to get my Equip Load up enough to speed roll with the Grass shield equipped for that Stamina boost? Gonna take a bit... My Flynn's Ring is gonna get pretty useless, so I guess I have an opening for whenever a tasty new ring comes along. ^ _^ Decided to cash in all the armor I'm not gonna use instead of keeping it all like I did in Remastered. ; D Still can't bring myself to sell off the weapons though. : P Didn't find a way to that giant "Ravenous Crystal Lizard" behind the one-way door in a corner of the swamp; fextralife wiki walkthrough doesn't mention it (just "grated door that can be unlocked from the other side"...so uh hello??) so eh um I guess maybe I'll be accessible from one of the TWO (DS3 finally going non-linear??) next areas? (Video walkthroughs I checked just say you'll get back around there "later." 'p') |
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| | Oh my "covenant thingy" is "Way of Blue." |
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| | ^ 2:50:48 - Vitality up, pants back : ) |
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| | Huh in the previous Souls games I've played--Remastered, anyway; don't think I got invaded on the user server in PS3 Demon's Souls--you couldn't get invaded after the boss of the area was dead, and the DS3 wiki still says "You cannot invade into a host's world if the boss is dead"--and of course the host also has to be embered, which happened to me automatically after I beat the boss, Crystal Sage--so...how DID I get invaded? = oo |
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| | Making a circuit of the Farron Keep swamp perimeter! 4:55 - basilisks 11:12 - Antiquated Set anti-poison outfit 13:33 - Elder Ghru! 39:26 - Giant Crab! 1:15:38 - Leaper Ghru 'p' 1:25:17 - Darkwraith Oh haha the start of the fextralife wiki walkthrough for Farron Keep says you should do Cathedral of the Deep first because you get an anti-poison ring and a curse-resisting shield. Oh well! ; D And it says you can equip a dagger and use its "Quickstep" or something Weapon Art to run quickly through the swamp water, huh. (Don't think I'd bother with that though.) The walkthrough also says the Giant from Undead Settlement, whom I've befriended, would fire at the giant crab for me...which I don't think happened. : P |
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| | Clearing the Farron Keep swamp interior, including climbing up to fight Stray Demon, aka--in THIS Souls game--Gatekeeper of Lothric. 21:35 - Old Wolf of Farron 33:11 - top of tower 45:33 - Stray Demon 55:16 - shiny pants (Leather Boots) 1:11:15 - Darkmoon Loyalty (emote/summon??) 1:18:11 - Burn Undead Bone Shard (x2) 1:37:58 - opening "door to Wolf's Blood" Stray Demon is the first boss you see in Dark Souls Remastered, and you can fight like two or three incarnations of him in that game. ; ) Oh, fextralife wiki says these guys are sorta related to the tutorial boss in Demon's Souls, Vanguard Demon (also in Shrine of Souls in that game). This one here on top of the wall seems made to be cheesed with ranged attacks; it's kind of fun though as you gotta dodge his black boulder spray from time to time. Will I remember to try that "Darkmoon Loyalty" emote the mysterious well-dressed woman in Firelink gave me, to "call on her" when in need? What would it do?? OH so Burn Undead Bone Shard increases the healing you get from the Estus Flask! I burned my first two shards and nearly doubled the health replenishment--one swig is nearly a whole health bar now! Whoaaah. |
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| | Farron Keep boss--with summon Sirris of the Sunless Realms 31:06 - ravenous crystal lizard 55:04 - summoning Sirris 57:09 - Abyss Watchers 1:29:10 - Sirris dies somehow while boss is attacking me = oo (oh I wonder if she'd been poisoned by the NPCs outside...but she entered the boss area fully healthy...) 1:40:05 - darkwraith cosplay 1:43:01 - Catacombs of Carthus 1:49:38 - Havel's Ring & testing Grass shield regen That gesture I got from Sirris earlier in Firelink doesn't actually seem to summon her or her sign. The fextralife wiki walkthrough also mentioned another NPC summon possibly being there, but then their own page on Black Hand Gotthard mentions nothing about him being there--and he wasn't. : P Her play style is a little hangy-back or well shooting spells from medium-long range for a bit that tend to miss a fast boss; EVENTually she'll go in with a maybe spell-enhanced sword. Finding she'd get killed off if *I* tried hanging back with the bow, had to go in, which was tough against the boss' second form, your typical fast-with-huge-strike-area jerk--maybe could have finished him off if I'd stuck to long range attacks, but it would have taken a long time and been a bit chancy; dodging until she got an attack in to draw him after her, then going in to land an attack of my own, actually worked all right--certainly would've been a pain without her to take the heat half the time and let me work into position! It was fun how the Watchers fought each other in the first phase! : D Transposing to get Havel's Ring--a staple for me in Dark Souls: Remastered--got me the max equip load boost I needed to carry the Grass shield, finally. Rough testing shows Grass shield and Chloranthy ring both cut about a quarter second from my stamina bar's regen--so with both together it refills in about 2.5 seconds instead of 3. Pretty decent, actually! That's 16% more attacks I can make! : D |
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| | Cathedral of the Deep 0:00 - there's a guy with an axe 5:54 - dogs & arrows 11:49 - kamikaze = o 21:23 - cemetery 38:45 - ravenous crystal lizard 57:05 - suckered into another painting 1:20:46 - giant artillery 1:33:15 - Miyazaki flying buttress murders Finally realized it's easier to deal with the dogs if I don't try to lock the camera on them, and just swing as they're closing. ~ ' ~
0:00 - rooftops 26:20 - that's no statue... 57:16 - grabby 1:12:05 - mimsy wimsy 1:13:12 - Mace knight 1:22:23 - wider spider |
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| | 8:32 - splashed by giant 33:10 - halberded 50:55 - rafters 1:00:50 - slipped 1:07:25 - axed 1:24:00 - sluggoids 1:53:20 - altar 1:57:30 - I'm terrible at dodging 2:11:06 - giant ankles 2:32:49 - Longfinger Kirk (Rosaria's Fingers) The giants don't have health bars and I'm still not sure the arrows were actually damaging them, but they go down without too much tickling with the Zweihander. Still dodging too early. I'm actually better at dodging in 3 than I was in Remastered--but I think that's just because the enemies swing faster here in 3, so I end up dodging not quite as early as I was in Remastered, where they swung a lot slower. ; D I should probably stop shaking my cane at my upstairs neighbors. You young punks! ; DDD The funny thing is, no matter how much noise they're making at like 11:00, by 11:15 it's lights out and I don't hear a peep from them until 6:45 to 10:00 am the next day. So, could be a lot worse. ; ) |
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| | Sorting out the saga of Siegward & Patches, co-op vs the boss of Cathedral of the Deep, and through Catacombs of Carthus 0:00 - Rosaria's Bedchamber (Cathedral of the Deep) 3:35 - Siegward 18:48 - Unbreakable Patches 33:49 - knight grinding (High Wall of Lothric) 43:40 - Catarina armor 44:40 - rescuing Siegward 46:54 - Reanu Keevs player summon 51:51 - Deacons of the Deep 1:11:02 - Patches 1:16:37 - Catacombs of Carthus 2:59:40 - Bonesy Ball vs skeletons 3:03:11 - oops that was Anri I shot 3:07:46 - Fire Demon 3:11:06 - mimic'd repeatedly : PP |
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| | Finishing Catacombs of Carthus and heading into Smouldering Lake 5:11 - High Lord Wolnir 14:58 - Wolnir rnd 2 17:35 - Wolnir 3 21:09 - peek at Irithyll of the Boreal Valley 29:14 - Smouldering Lake 34:01 - Old Demon King 46:31 - smouldering ghru catacombs 1:35:25 - annoyingly fiddly hole jump 'p' The "Auto" HUD option is cool; I hadn't activated it at first because I thought it would hide things I needed to see, like my health, but it shows meters when they change, and that worked surprisingly for me once I got used to it. Anyway I had to try it once I saw the glittering sight that is Irithyll and yay! |
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| | Finishing Catacombs of Carthus and heading into Smouldering Lake. 0:00 - clone corridors 14:47 - rat fam 24:57 - bassy lisks 31:48 - Knight Slayer Tsorig = o 50:25 - slowly cheesing Tsorig 1:17:55 - slow cheese black knight 1:54:01 - giant worm 2:00:00 - crabocalypse Hit a SUPER rough patch here after getting one-shot by Tsorig where, trying to get back, I just started getting killed by every enemy I came across, including I think even a slime after a ghru grabbed me once. ; D UGH. And I couldn't even put up a whisper of melee resistance to the black knight just past Tsorig, and settled for cheesing him extremely slowly...which made me feel slightly better. 'p' Checking the fextralife wiki, the unique loot in those two lava treasure rooms spellcaster-related, so I'll skip them (and no magic lava-resist item to be had, it looks like, so you're just meant to cobble together the max fire resist you can and...try not to die :P). Still gotta work out if I can get that item up on that shelf in the basilisk area. Apparently Tsorig had a summon sign somewhere in the stage! And there was some warrior woman you could summon near the boss. I suppose I could probably still go recruit her...unless summon signs disappear once you've cleared the area boss or something, I dunno. Also she can get killed by NPCs--and can't use ladders, it says--so I dunno if it's worth embering up for that. Crabs crabs crabs. |
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| | Crying as I try to polish off a few final tasks in Smouldering Lake, then heading into Irithyll of the Boreal Valley. 0:00 - Smouldering Lake 0:12 - Horace the Hushed 9:05 - Izalith Staff 16:44 - activating Ballista 18:34 - Ballista stops firing! = ooooo 24:36 - chumped by Black Knight on ladder ; PPP 26:16 - Speckled Stoneplate Ring 28:48 - Irithyll of the Boreal Valley 32:25 - Sulyvahn's Beast 41:28 - beasting 1:09:22 - trying Carthus Bloodring That danged Ballista in Smouldering Lake stopped firing after I reactivated it, just before I got to the wall I needed it to shoot! What the heck! ; PP Then after I died, it started firing again. =; PP Tried going SUPER glass cannon with Carthus Bloodring but it increased the damage I took by 30%--and I'd had to drop an HP boost to equip it, too! So yeah I couldn't handle that. = PP The fextralife wiki says you could just cheese the Beast with a bow from outside the starting archway--it'll despawn, but apparently when it comes back, its health won't be reset. |
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