| | My dump wouldn't run in RPCS3--just instantly popped up window saying was corrupt--until I installed game updates (downloaded with Rusty) 2.01 through 2.17. XL itself supposedly installs the game at version 2. Game comes with promo code for "the downloadable cars, tracks, and other content"--but also says "Valid March 1, 2012 - March 31, 2013." : P |
|
|
| | Ah nope, then it crashes after compiling caches. ; ) Guess my dump IS broke. |
|
|
| | My USB was formatted as NTFS instead of FAT32, so that might not have helped, I dunno--it was okay with other games I dumped, I think (FAT32 needed for writing from Apollo Save Tool on jailbroken PS3). |
|
|
| | Well, FAT32 only allows file sizes up to 4 GB, so that's why... |
|
|
| | Oh yeah, the RPCS3 wiki says specifically to use NTFS USB for dumping from Managunz. So mine just got corrupt at some point in the dump. Possibly a bad disc (used off eBay). I'll have to try again if I can get my PS3 working again after failed 4.92 update from CFW. ; D |
|
|
| | Bad eboot.bin file, apparently--a 24 MB file, vs 20 GB (with at least one 10 GB file) total dump size. Harumph. ; ) |
|
|
| | Oh, the game comes with an update to 2.01 that RPCS3 tries to run right away. I said No--and I'm not sure how to get the request to come up to try it again. Ah probably could just have dragged and dropped PS3_GAME\INSDIR\DATA000.PKG into RPCS3, silly. Anyway, sorta fresh copy of pre-install RPCS3, accept that update request when first double-click the GT5 icon (which, viewed in list mode, says it's version 1.00) in the game list, and...list says it's game version 2.01, game runs and compiles caches, and...still crashes. Hm so the RPCS3 wiki entry on GT5 says updates past 2.00 "are heavier on the CPU and more demanding to run"--but XL updates itself from "1.00" to 2.01 with a custom update, so you're already past 2.00. |
|
|
| | ^ I was confused 'cause I thought I'd read something somewhere saying XL came with version 2.00, not 2.01. ... Oh I'd read a gtplanet thread saying XL comes with "2.0" ; and Amazon's product entry says "all downloadable game updates through Spec 2.0 included on the disc." : P |
|
|
| | Completely fresh RPCS3 install, my dump put in and updated with its built-in update to 2.01, still crashes. AH, it's not the eboot.bin, it's that 10 GB file, GT.VOL, in the same directory. No other file over 4 GB in there--the only other large files are the 2.2 GB update file, and 1.3 GB and below "movie" files. So, figures it would be that big one that dumped badly. |
|
|
| | Tried recopying GT.VOL with Managunz, then transferred over USB--failed again. Created a decrypted ISO with multiMAN, transferred over USB, extracted with PowerISO--success! : ) |
|
|
| | List of DLC: https://gran-turismo.fandom.com/wiki/List_of_Gran_Turismo_5_Downloadable_Content Tutorial for using save editor to make DLC available in-game: https://www.gtplanet.net/forum/threads/tutorial-how-to-get-all-the-dlc-in-gt5-new-method-fastest-and-easiest-ever.395417/ Basically, you run GT5 Save Editor -- https://mega.nz/folder/A5YkCQBL#-0vFIDotSvO1JM-V0gkLzw/folder/ts5AhYDB -- point it to your save folder ([RPCS3]\dev_hdd0\home\00000001\savedata\BCUS98114-GAME); says you need to have at least one car in your saved garage; I was confused here for a bit because no save file shows up in the file selector--just go into the folder and click load or whatever. Once save is loaded in the editor, click DLC tab, click checkbox at top for "Persist DLC's without license files (vou)," then click desired DLCs in list and click "Install." Tracks, cars, gear, etc. When done with that, close window and File - Save - Save. |
|
|
| | In game options, can turn off the game's trickle background install of game files, and delete installed files (doesn't matter since it's all on my PC HD running in RPCS3!). Running a new track / car will cause hitching from shader compilation on first race, eventually finishes that and runs pretty smooth. Music list for game shows commercial pop music but I haven't heard any I recognize while playing Arcade mode yet. Eh I'll probably get dinged on a YT video eventually and have to turn music off. : P So far though I'm enjoying the cheap random music effect. ; D There's a game option for aggressiveness of the arcade AI! Defaults to min (0 of 10 or something?); may have to try higher settings at some point. |
|
|
| | Since the game was already past v 2.00 I just installed all patches, up to 2.17 (downloaded w/ Rusty). : P Also, RPCS3 wiki says white spots at 1080p, I don't seem to get that. |
|
|
| | There's a user patch in RPCS3 for v 2.17, "Cutscenes rendered in the game's engine are sped up." |
|
|
| | From GameFAQs: various releases of this GT5 update edition: - AS 01/10/12: Gran Turismo 5 Spec II (Chinese+English Version) - U/C 01/17/12: Gran Turismo 5 XL Edition - J 02/02/12: Gran Turismo 5 Spec II - EU 09/28/12: Gran Turismo 5: Academy Edition - AS 12/21/12: Gran Turismo 5: 2013 Edition |
|
|
| | 2.17, in RPCS3 2:13 - RPCS3 settings 5:25 - my XL Edition 8:18 - XL Edition DLC voucher 15:41 - RPCS3 Wiki recommended GT5 settings 26:31 - game options 38:28 - DLC tickets 52:05 - Arcade - Beginner race - London - Swift Sport '07 1:02:30 - funky "rez-in" - Professional race - Madrid - McLaren MP4-12C '10 1:09:26 - "rez-in" - Beginner race - Rome - Ferrari F40 '92 1:15:12 - Beginner - Tokyo R246 - Mine's BNR34 Skyline GT-R N1 Base '06 1:21:02 - crash leaving race! 1:24:14 - maxing arcade AI "aggressive" setting 1:25:51 - race redo w/ max "aggressive" AI setting 1:34:05 - Arcade - Time Trial - London - Zonda R '09 1:41:08 - ghost car stops rendering--did I hit a button that toggled it off? 1:49:43 - how I pseudo-bricked my PS3 (DON'T try to update CFW to 4.92!) 1:53:32 - GPU/Advanced RPCS3 toggles don't fix menu background artifacts 1:58:46 - how I fixed my pseudo-bricked PS3 ; D The big black triangular / vertical line visual artifact in the background of GT5's main menu and pre-race screen appears to have started just in the couple days of RPCS3 builds, sheesh! I've reported it on their github: https://github.com/RPCS3/rpcs3/issues/16856 I gotta look up what the buttons for rear view and ghost car toggle are. ; D Aside from hitching / rezzing in while "Compiling shaders" when first starting a race with new tracks/cars (I've stubbornly left RPCS3's shader detail setting on the Max "Ultra" ; D...hm okay but after recording I went and tried the "Pre-Install Main Game Data" option in the game's menu, and that doesn't fix the "Compiling shaders" stuttering, but DOES cut out the warp/rez-in effect at the very start of new races--at the cost of what it says is 5,516 MB additional install space (my RPCS3 dev_hdd0\game\BCUS98114 folder is now at 8.8 GB--most of the rest is the v 2.02 to 2.17 game updates, I think)--oh well what the hey ; ))--okay and that one crash to desktop when I exited a race (oh okay apparently crashing going in/out of race tracks is a known and fairly common issue: https://github.com/RPCS3/rpcs3/issues/14198 )--it runs pretty well! Forgot I don't really like the Madrid track. Love the London (abs fave! had been missing this one), Tokyo R246, and Rome tracks. I got the exact same finish with the "aggressive" AI setting changed from min to max so eh not sure it makes that much diff; did seem to notice a few CPU cars flooring it hard on straights I suppose. DANG I forgot to mention I'd also enabled the RPCS3 "Unlock FPS" user patch (right-click game in game list, select "Manage Game Patches" or whatever) for GT5 version 2.17 that purports to unlock the framerate (60 fps?) for the game-engine cutscenes. (Switching it off didn't change the menu background artifacts. ; ) Hah at the end I was like all puffed up on oh yeah 'I might get too good for Arcade mode already,' conveniently forgetting I had gone back to running those races on Easy (C) 'cause Hard (A) had spanked me the one time I tried it earlier. ; DD So yeah still got a long way to go because I have to worry about Arcade mode being too easy. ^ _^ And anyway I seem to be digging Arcade's Time Trial mode too--and that one DOES save your best lap time per car (and the automatic racing of your own ghost car is fun : ). I think I'll leave the tires set as they are instead of always switching them to Racing Softs or whatever; makes for more variety and challenge, I suppose--and remembering to reset them constantly is kind of a pain. =p Tutorial I mentioned for making DLC available w/ GT5 Save Editor: https://www.gtplanet.net/forum/threads/tutorial-how-to-get-all-the-dlc-in-gt5-new-method-fastest-and-easiest-ever.395417/ Note to self: on Auto frame limit, RPCS3 seems to try to run at 60.00 fps, rather than 59.94. |
|
|
| | No music copyright claims on the video so far. |
|
|
| | According to RPCS3 graphics guru kd-11, the artifact in the background of those menu screens only occurs on Nvidia graphics cards--not on AMD cards: https://github.com/RPCS3/rpcs3/issues/16856#issuecomment-2716399159 |
|
|
| | Workaround: turning off RPCS3's AA removes that artifacting. But kd-11 has already submitted a fix for the root issue, so the problem will likely be fixed with a new RPCS3 build in the next hour or so. |
|
|
| | Or whenever the build gets approved and built and released, anyway. ; D (All I know is that over the weekend when I was vainly trying to get my busted rip running in the emulator, I seemed to get updated by the notification window for a new version of it like every hour. ; DD) |
|
|
| | I wonder if the fact that the AA-enabled artifacting doesn't occur during races means that the game doesn't use AA during races. It certainly doesn't LOOK like it does--very jaggy. ^ D^ |
|
|
| | Actually, that was part of the bug--AA just wasn't working, I guess, because now that I have the build with the fix, RPCS3 build 17640, there IS some AA during races. Much less jaggy. ; ) I kind of liked the jank of the jags but I guess I could always turn off the AA setting if I really wanted them back. ; DD |
|
|
| | Rear view is L1. Ghost car toggle might be L3? |
|
|
| | 2:21 - Rome track (oh hey AA WAS off on this track) 11:40 - flickering bright squares in some main menu backgrounds 16:21 - about Options "Pre-Install Main Game Data" feature 22:01 - Favorited cars in Arcade are limited to purchased parts 33:49 - Kart Space 35:02 - AA off doesn't work in Kart Space 47:11 - there's also AA in Tokyo R246 (I was initially incorrectly calling AA "aliasing" instead of "anti-aliasing" 'PPP') 53:13 - Suzuka Circuit East is an okay track I guess ^ _^ 57:47 - searching for sparkling bright square glitch in main menu background scenes Doing GT5's data install feature from the game's Options menu--which added a bit over 5 GB to my installation in RPCS3--actually does help A LOT with cutting down on stuttering and warping and other crazy effects when starting a race, especially when racing in a new track for the first time. You wouldn't think it would have made a difference since the data is all on my HDD when I'm running the ripped game in RPCS3 anyway, but compare starting new races here with what it was like in the previous video in this playlist, which I recorded BEFORE doing GT5's data install! ~ ~ ~ (In that same previous episode of mine, GT5 had big black weird shapes on the main menu and pre-race screens. Between episodes I reported the problem and RPCS3's graphics guru kd-11 fixed it--they found it was a thing with AA on Nvidia graphics cards, specifically.) ~ ~ ~ Now that the AA is working for me again with their fix, I don't like the blurry AA in GT5--but it doesn't seem to turn off in races--although it does in menus (but it's always off in the pre-race screens?)--when you turn AA off in RPCS3's settings! After recording this video I found that RPCS3's "Configuration - Advanced - Force Hardware MSAA Resolve," in conjunction with "Configuration - GPU - Anti-Aliasing" = "Auto," does in effect turn the AA off. Force Hardware MSAA Resolve says it "will incur a performance penalty" though, so I wasn't sure it was meant to be used that way. I reported these AA shenanigans as an RPCS3 issue https://github.com/RPCS3/rpcs3/issues/16890 ; RPCS3 graphics guru replied and said GT5's AA is "a software feature in the game itself" so they can't turn it off, but that "disabling MSAA in the settings blocks the hardware feature globally"--which seems slightly contradictory, I guess they're satisfied that this is all working like it should, and "Force Hardware MSAA Resolve" IS meant to disable the AA--so I'll just keep doing that then. : D ~ ~ ~ Also after recording, I found that if you run through the main menu background scenes (you can iterate them by going in and out of GT Mode or Options) with RPCS3's "Strict Rendering Mode" enabled, then quit and restart GT5 with "Strict Rendering Mode" disabled, the scenes you viewed when SRM was enabled will no longer have the little flickering white squares on them! The flickering bright squares come back if you clear your caches though. (Possibly SRM isn't required and it's all just part of regular caching...haven't tested that.) I opened a new entry for that old bug entry about the "blinking white dots": https://github.com/RPCS3/rpcs3/issues/16889 ; the original bug entry, linked from the RPCS3 wiki page on GT5, had been closed when nobody re-tested it for kd-11 when they asked for updated testing like a year ago. kd-11 replied to my new entry and said "Without strict mode framebuffer loops appear. That's just how the game works on PS3, but PCs don't like that. This is one of the main reasons we have strict mode option in the first place. MSAA enabled should actually help here, along with hardware MSAA resolve option in advanced tab. Otherwise, this isn't a bug, it's just how the game works. Enable strict rendering mode to solve the issue in a hardware-compliant manner if no other options work." I closed the issue since they seemed satisfied with the testing I reported. |
|
|
| | Exploring graphical and HDD options 0:34 - main menu 1080p graphical glitch 4:18 - Strict Rendering Mode "fix" for glitch 16:39 - HDD data 18:49 - Delete Installed Files 31:31 - Pre-Install Main Game Data 42:59 - CPU cars not being shadowed 53:09 - Nvidia 2x anti-aliasing 1:03:41 - RPCS3 MSAA 1:21:42 - Digital Polyphony GT5 anti-aliasing 1:28:12 - RPCS3 MSAA again 1:37:55 - Nvidia 8x anti-aliasing 1:46:40 - Nvidia AA off Tried to compare settings for 3 graphics/performance issues: - flickering bright squares on main menu in 1080p - stuttering/warping at the start of a race on a new track - overly blurry anti-aliasing None of them worked out like I thought they would. : P Yesterday running through the main menu scenes with RPCS3's "Strict Rendering Mode" setting enabled, then turning it off, seemed to keep bright flickering squares from appearing in 5 or so of the scenes--but today it didn't. ; ) So you have to keep "Strict Rendering Mode" on if you don't want the bright main menu squares to show up when you run the game at 1080p--but Strict Rendering Mode causes performance issues, so I'm not going to do that. In RPCS3 builds I tested last week, after I did GT5's in-game HDD data install, severe stuttering and warping I was getting at the start of races in RPCS3, especially the first time on a new track, stopped--but in the current build, when I use the HDD UNinstall option, the stuttering/warping doesn't come back! So maybe the extra 5GB or so of space the HDD data install takes up isn't worth it really--although the game still seems to do its gradual trickle install to some extent in the background anyway, even when you have the box checked in the game's options to tell it not to do that. And maybe the install helps somewhat even in the current RPCS3 build, even though the emulated Blu-ray is all on the same hard drive in the emulator anyway? I dunno. I'll just leave that data (double) installed, what the hey. Possibly doing the HDD data install the first time changed something that improved the performance? I suppose the real test would be a completely fresh install of the game & RPCS3, and seeing if new race performance is horrible again until the HDD install is performed once. ... I'm not real motivated to go through that setup process again just now, so I suppose all I can say is that if you ARE getting horrible performance at the start of a race on a new track, you could try the game's HDD data install option and that might fix it--it certainly seemed to for me last week, anyway. (After recording I again did the HDD data uninstall option, then quit the game, confirmed ~5 GB of files were deleted, cleared the game's caches, ran the game and tried a race--and it wasn't horrible. So either the horrible skipping/warping I was getting at the start of new races last week was something that only happens on a completely fresh install that hasn't had a HDD install done ever, or it was some problem with the build I was running last week--which seems more likely, given that there was definitely broken Nvidia AA in that build, which has since been fixed by RPCS3's kd-11.) Doing the HDD data install stops the game from pestering you about doing it each time you start the game up. ; D Turns out I was really confused on the anti-aliasing options. Setting Anti-Aliasing to "Disabled" in RPCS3 makes GT5 use its own anti-aliasing, which is real blurry. RPCS3's MSAA (Anti-Aliasing setting on "Auto") is better, but not very effective in GT5, and its patterns seem somewhat noisy. Overriding that with the "Force Hardware MSAA Resolve" setting under RCPS3's "Advanced" configuration tab lets you use whatever AA you set in your own hardware drivers, like Nvidia Control Panel (I THINK that doesn't work until you check that advanced option? or maybe it does, I dunno, I didn't test extensively without it checked); experimenting with those, I found the Nvidia FXAA and 8x settings to be a minor improvement on RPCS3's MSAA: slightly stronger and less scattered. Still not great, so I set Nvidia FXAA/AA OFF for RPCS3--so now GT5 in RPCS3 is super-sharp ^ _^ (GT5's track selection text is no sharper or blurrier than it was before though, that was me hallucinating 'p'), and fits with my brain's weird idea of GT5 as a Super-PS1 game. ; D |
|
|
| | Arcade Mode races in tracks I like or think maybe I'll like 1:15 - FT565 Audi TT in Tokyo R246 12:27 - Elise 111R '04 in Eiger Nordwand K 26:19 - C4 WRC '08 in Chamonix East 33:42 - SX4 WRC '08 in Madrid - Mini 37:21 - SX4 WRC '08 in Madrid 51:27 - S2000 (=P) in Tsukuba (MtRSX & ATS off) 53:40 - G37 in Tsukuba 57:56 - Focus RS WRC 07 '08 in Laguna Seca 1:03:56 - Spoon CR-Z in Special Rt. 5 1:09:12 - GT-R '07 in Clubman Rt. 5 1:13:22 - WRX STI '10 in Cote d'Azur 1:19:45 - CT230R '08 in London / Reverse 1:30:31 - Gallardo LP 560-4 '08 in Rome I started out running with RPCS3's "Configuration - GPU - Additional Settings" "Multithreaded RSX" and "Asynchronous Texture Streaming" options checked, but got those weird texture corruption issues in the game, so I turned them off. 'p' I was thinking at the time it must have been because my 5-6 year old mid-range gaming laptop's CPU/GPU don't have enough cores or whatever to support them, but come to think of it those "Additional Settings" might not get much testing, so who knows. In the Special Stage race with the Spoon CR-Z I cut out a few parts where I was in cockpit view, because there was this horrible full white flashing filling the windows; I've since found that appears to be a temporary caching or shader compilation issue that goes away after a bit--so next time I should be able to race using the Spoon's cockpit view without horrible flashing. That car seems to be in a class by itself as you only face other Spoon's in the race! ; D |
|
|
| | A couple settings that reduced audio crackle / stutter: 1:29 - no buffering 4:32 - with buffering 7:03 - 250 ms buffer audio delay demonstration RPCS3's "Configuration - Audio - Buffering" "Enable Buffering"--at 10 ms buffer duration (that's 1/10th of this option setting's default of 100 ms; 100 ms would delay all sound playback by 1/10th of a second, whereas 10 ms is a 1/100th of a second sound delay)--and "Enable Time Stretching"--at max 100% Threshold--eliminate most of the audio stuttering that occurs when revving the car engines in the game on my system, a 5-6-year-old mid-range gaming laptop with "S271HL NVIDIA High Definition Audio." |
|
|
| | 1:34 - car shadowing fixed! (Skyline in Tokyo R246) 7:41 - GT-R '08 in London / Reverse 21:31 - 380RS in London (R) 43:08 - woo-hoo! = D |
|
|
| | |