Posted by Mental on July 18, 2015 at 21:08:17 EST in reply to I guess they wanted to make sure that no game slipped through the cracks that required rear touch, something the TV can't do. I don't know about everyone else, but nearly all my games are basically just PSP games, no camera, no rear or front touch, no motion sensing. It's hard for me to remember those features are even there. HOWEVER, if they had handled the PS4 pad correctly (ie: should have been co-developed with Vita TV) then they could have done touch. Instead they have a useless bunch of touch features on the Vita, useless touch features on the PS4, and a whole bunch of Vita games that won't run on the TV because their useless touch features can't be used because, as far as the TV is concerned, the PS3 and PS4 pads are the same. How many design dead ends is that? Do the different hardware people even talk to each other? They could have made their own special pad (ie Super Gameboy controller, Gameboy Player Controller) or just made it so that you could use a Vita as a pad. They should have just gone ahead and charged $500 for the Playstation TV so it could truly be a 21st century Supergrafx; abandoned internally months before launch, but launched anyway, then quickly discounted and forgotten. (n/t) from SignOfZeta.
Like most electronics, you only buy it if it has value to you. You having spent 40 on it on the basis of maybe in the future getting something out of seems a bit twisted to me. The world REALLY doesnt need an extra netflix player. No one does. I wanted a small thingie that could play my enormous digital ps1/psp collection on the big screen, and thats exactly what i got, for just 50 bucks. I would say its a fantastic product.
n/t
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