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Posted by aerisdead on August 18, 2015 at 10:08:59 EST in reply to I won't dispute that the devs are continually beholden to carrying over control schemes from previous MH games. For shits and giggles I charged my old PSP up and launched MH Unite to try it again earlier this year. Wow, I was surprised how much made it over to MH4 in terms of control, and a bit disappointed. I will say that once you figure it out, you can customize the quick shortcuts and functionality of the lower screen in MH4 (and I'm guessing MH3 - never played that one) and have different layouts saved, but it's still noooot quiiiite perfect when you're switching for functionality sets when fighting two completely different boss-level monsters. I don't have the sharpening issue much since I assign that to a touch screen sub-menu but dangit when I accidentally sheathe my weapon at the wrong time, etc. But yeah, figuring out how to customize your lower screen is really confusing and frustrating when you can't resize or stretch parts of the little "app" style buttons in more logical ways. I want four inventory items in a certain way on the lower screen but the game won't let me even though I have made room at the bottom, etc. I do like the button you can add that lets you cycle through big monster lock-ons (then tap the L shoulder to re-focus on that beast) which is useful (but not on the screen or assigned by default wtffkkk unless you do it yourself I think). (n/t) from NeoGutsman.

Oh wow, I had no idea there was ANY customisation having only played the demo. That's a bit better, but still sounds imperfect. It doesn't matter though because I can't play it unless I get a new 3DS, as either way it's unplayable without that second stick.
 
n/t


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