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Gals Fighters
  NGPCFightingPAL  
  opened by paleface at 15:10:49 03/13/24  
  last modified by paleface at 19:55:19 03/13/24  
  paleface [sys=NGPC; cat=Fighting; reg=PAL]
           
There's a little mystery here as the ID printed on the EU version hard case, apparently, is NEOP0093, but the ID on the EU cart is NEOP0095, which is the same ID as EU NGPC Last Blade. : P US Gals Fighters (see entry 401) is NEOP00931. So, likely a typo on the EU cart--should have had 93 rather than 95.
 
The type and layout on the EU cart label is slightly different from the US and JP versions shown on https://www.mobygames.com/game/20284/snk-gals-fighters/covers/
 
  paleface 15:14:47 03/13/24
           

 
Manual: https://archive.org/details/SNK_Gals_Fighters_2000_E_color
 
  paleface 15:16:17 03/13/24
           
Reference for that bit about the EU ID typo: https://www.neo-geo.com/forums/index.php?threads/gals-fighters-neop0095.87669/
 
  paleface 19:55:19 03/13/24
           

 
The permissive chain comboing developers Yumekobo came up with here is pretty fun in its button-mashing way, but breaks the game as far as fighting the CPU is concerned, because you can just spam light punches--jabs--to beat them even on the highest difficulty setting.
 
Jab spam definitely does NOT work vs the CPU in Yumekobo's earlier Garou Densetsu (Fatal Fury) NGPC game, and doesn't in SNK's NGP/NGPC fighters King of Fighters R-1, King of Fighters R-2, and SNK vs. Capcom: The Match of the Millennium.
 
It's too bad because Yumekobo put together some fun and surprisingly large and wildly animated move sets for characters here, even characters I typically don't have much of a feel for in, for instance, the NEOGEO/Dreamcast version of The King of Fighters 2000--but aside from the jab spam problem, I'd have fun here with the likes of Mai, Athena, and Leona; basically I enjoyed playing the five characters I have unlocked on the top row of the character select screen--Mai, Yuri, Athena, Leona, and the unlockable character Yuki, Kyo's girlfriend--whereas the four I have on the lower row--Nakoruru, Shermie, Shiki, and Akari--I feel more at-sea with due to their teleports, flying around, knives, and just weird normals.
 
(I still have two characters to unlock, one on the upper row and one on the lower; not sure which is which, but one would be the boss, Miss X, and the other would be Whip. (Fight 100 matches or collect all [16] items for X, and beat Arcade ("Q.O.F") mode with all 8 non-unlockable characters for Whip, GameFAQs says. I don't really want Whip with her sorta teleporting and annoying whip/gun moves, but the thinly and hilariously disguised Miss X would probably be fun. ^ _^)
 
The excessively dull southeast Asia stage annoys me more than it should, and some of the other stages are only so-so, but the outdoor hot bath stage with mostly naked cameos of male SNK fighting game characters is a bit of a hoot, and the almost abstract stage with a rainbow of tree and traffic lights leading up to a distant Arc de Triumph through a hazy evening light is a real high mark. Oh! And a night version!
 
I was wondering which version I had; according to my 2004 notes, originally I had the US version--still have photos I took of the box. It must have been one of the carts I had that got stolen from my airline luggage one time, though, because I raided my cupboard and found the Gals cart I have now is the EU (PAL) version.
 
(In the follow-up jab spam test session, I thought the audio was messed up because I had thought of trying this just before bed, and had rushed out to do it forgetting I still had my night time earplugs in. ; D)
    
downloads:
· 00_cart.jpg
· 01_play.png
 
references:
· Gals Fighters (NGPC)

 
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