paleface [sys=PS2; cat=Fighting; reg=JPN] |
| | Currently this--specifically, the "NEOGEO Mode" that emulates the original home NEOGEO version of The King of Fighters '98: The Slugfest--is the one game for which I'm keeping my PS2 out of storage. : ) NEOGEO mode is a version of the game with relatively responsive controls (only edged out by the PC "Final Edition" version as far as non-Neo-Geo hardware versions go) and rather excellent all-around emulation. The "Ultimate Match" version has more characters, character colors, and modes, but the new, flashier UI they've inserted into the game clashes stylistically with the old characters and stages, and the new stages they've added are not nearly as well designed as the originals. Also, control input for super moves, at least, is much less forgiving, making them difficult to pull off. (That problem that seems to be corrected in the later "Final Edition" version on Steam.)
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| | The game supports progressive scan--hold Triangle and Square buttons while booting it up. |
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| | Oddity with their implementation of progressive scan in this game: if you have a controller plugged into both ports, you have to hold X and Triangle on the 2P controller, not the 1P controller, in order for progressive scan to switch on. : P (The only other game I've found this in so far is their SNK vs. Capcom: SVC Chaos (entry 434).) |
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| | ^ That would be in the NEOGEO Mode version, specifically. : P |
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| | Getting back into this one, the old version in NEOGEO Mode, anyway. : ) Just good solid fun! Currently playing the characters--or versions of them--that aren't present in 2000:
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| | Old fights vs Krauser, playing with music set to AST, just got flagged as copyrighted on YT. ; ) The piece is a big choral thing, sorta like his boss theme in Fatal Fury Special https://youtu.be/b3CLrI66T-U?t=5118 but with a big chorus of voices along with it. |
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| | It's not [] and /\ for progressive scan of course, it's regular old /\ and X. In PCSX2, switching the game to progressive mode doesn't make a difference. It's always slightly blurry even with the usual stuff like Nearest Neighbor texture rendering, and no bilinear filtering. Changing it to 1x from 6x scaling makes it REALLY blurry. Weird. |
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