the_game_database|| news | latest | gallery | upcoming | search: 
The King of Fighters 2000
  PS2FightingJ  
  opened by paleface at 23:56:57 09/26/19  
  last modified by paleface at 12:25:50 03/05/24  
  paleface [sys=PS2; cat=Fighting; reg=JPN]
           
I was intrigued to read that this version of The King of Fighters 2000 ran in 240p--the proper resolution for 2D arcade games, of course : )--so I couldn't resist picking it up to take a look, hoping that maybe just maybe it wouldn't have the problems the PS4 port of the US PS2 version has: weirdly blurred sprites and no ability to play non-stop battle rounds through Practice mode, as you can in the NESTS Collection version (see entry 1346).
 
Well, of course it is just like the US version in most regards, and does have those problems. But now that the game is at least running in a proper 1-1 pixel ratio, I can tell that the weird sprite rendering--the interiors are blurred, and the outlines have that blurred yet simultaneously kind of sharpened look you get from alphamasked textures in a 3D space--is due to the character sprites being rendered as textures on flat 2D objects rather than as traditional sprites. I guess it was probably a performance optimization, but it looks really gross and SNK should be ashamed of themselves.
 
(Also, I should have remembered that I saw this problem long ago in the PS3 "PS2 Classics" version (see entry 1342).)
    
references:
· The King of Fighters 2000 (PS4)
· The King of Fighters 2000 (PS3)
· The King of Fighters 2000 (NEO)
· The King of Fighters 2000 (DC)
· The King of Fighters NESTS Comp. (NeoGeo Online Collection v.7) (PS2)

 
© 2024 paleface.net. Game impressions are © the individual contributors. All rights reserved.