paleface [sys=PS2; cat=Fighting; reg=JPN] |
| | I was intrigued to read that this version of The King of Fighters 2000 ran in 240p--the proper resolution for 2D arcade games, of course : )--so I couldn't resist picking it up to take a look, hoping that maybe just maybe it wouldn't have the problems the PS4 port of the US PS2 version has: weirdly blurred sprites and no ability to play non-stop battle rounds through Practice mode, as you can in the NESTS Collection version (see entry 1346). Well, of course it is just like the US version in most regards, and does have those problems. But now that the game is at least running in a proper 1-1 pixel ratio, I can tell that the weird sprite rendering--the interiors are blurred, and the outlines have that blurred yet simultaneously kind of sharpened look you get from alphamasked textures in a 3D space--is due to the character sprites being rendered as textures on flat 2D objects rather than as traditional sprites. I guess it was probably a performance optimization, but it looks really gross and SNK should be ashamed of themselves. (Also, I should have remembered that I saw this problem long ago in the PS3 "PS2 Classics" version (see entry 1342).) |
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| | THis stand-alone PS2 version adds 10 more strikers--mostly orochi/boss characters: https://snk.fandom.com/wiki/The_King_of_Fighters_2000#Available_Only_in_PlayStation_2_Version |
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| | (Adds 10 *to the existing 78* strikers.) |
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| | Tried this in PCSX2 to see if my usual turning off of bilinear filtering etc could help the blur problem but no, the characters are still blurry while the rest of the game is razor-sharp. AND it only runs well in PCSX2's Software renderer--in the hardware renderers, it suffers constant and severe stuttering in the animated arcade game intro, character select, and gameplay (but fine in menu screens). |
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