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Arcade Archives Crime Fighters
  opened by paleface at 21:01:17 09/17/22  
  last modified by paleface at 01:50:08 09/18/22  
  paleface [sys=PS4; cat=Beat_em_up; loc=NA]

Had my settings wrong* so this is a NO MIC recording of me thinking you can hear my usual muttering as I go through the Options, then slog single-player through the modern emulation of a 1989 arcade beat-em-up in Arcade Archives Crime Fighters on PS4--2P International cabinet mode--avoiding the key at the final boss to get the "good" ending, and credit-feeding through the ensuing boss rush!
Maybe it's just as well my mic wasn't captured here since it was pretty much all me complaining about how awful the hurt boxes are and how hard it is to hit anything, and why is the game so long oh please just let it end!
The follow-up, Vendetta, is also in Arcade Archives. Guess I'll try next; hopefully it's a little less agonizing!
Tortuously long beat-em-up whose horrendous hurt boxes make hitting anything a chore. Bosses on the other hand may deck you three or four more times as you struggle to your feet after an initial knock-down.
Skip the key the rotund real boss tosses out -- get it and he machine-guns you for the "bad" ending, according to Wikipedia -- and instead just beat his defenseless self to a pulp (the game also has you do this to near-dead enemies, who just bumble helplessly around you instead of attacking) to get the sexist "good" ending, followed by the bosses lining up on the high score screen for a group rush at you in which you lose the rest of your quarters.
I played the 2P, International cabinet version, which apparently loops endlessly. The 4P cab versions, per Wikipedia, manage player health like Gauntlet. The 2P Japan version has a third button, Back-Kick, that lets you sucker-hit rank-and-file enemies a la Double Dragon's elbow.
There's a tiny border around my cropped 4:3 recording screen because I forgot that Arcade Archives' default screen scaling is set to slightly under full screen size.
* Have now finally got my mic set as Default for my OBS recording software in Windows 11's "Volume mixer" panel ( ), so this no-mic boondoggle shouldn't happen again! ... Unless I just forget to plug it in. = P
  paleface 01:41:25 09/18/22
Crime Fighters might be kind of interesting to play for score (each KO = 1 pt, I think–same with Vendetta / Crime Fighters 2). The first stage and 1/3rd of Crime Fighters, at least–up until the first guy with a gun–are even rather decent, once you learn a few tricks, like walking behind the topless sign so it doesn’t cartoonishly squish you, and waiting for the first boss to start spinning his mace when far away, waiting–and not breaking your horizontal plane with him–until he stops, out of breath, punching him, backing off, and repeating. I guess we’ll see how I feel about it once I last long enough to reach the first gun guy. (This is the INT version; in the 2P JP version, I could blindside all the small fry with the additional Back-Kick button, and if I got the first pistol, run up the score real fast because in the JP version, the guns have unlimited ammo. … I really dislike Back-Kick though. But that WOULD be quite a variant for a score attack if the non-cheap version got old.)
Never actually tried playing a beat-em-up for score. Crime Fighters is horrible to credit feed through though. ; )
  paleface 01:50:08 09/18/22
The music is decent.
· Arcade Archives Vendetta (PS4)

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