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Super Hang-On
  PS3DrivingUC  
  opened by paleface at 23:55:10 03/18/24  
  last modified by paleface at 23:23:21 08/16/24  
  paleface [sys=PS3; cat=Driving; reg=UC]
           

 
On PS3, playing SEGA games like or at least sort of like the five SEGA arcade games you can play in "Like a Dragon Gaiden: The Man Who Erased His Name"--which I just played on PC, for comparison.
 
Super Hang-On
 
Well, it's a SEGA motorcycle game; it's way better than Gaiden's futurecycle Motor Raid so this is more of a contest w/ Super Hang-On in Yakuza 6, which I also have on PC.
 
In the PS4 version of Y6, in this stand-alone arcade port on PS3, & in RL according to arcade info site KLOV, SHO runs at a 10:7 screen ratio.
 
In Steam Y6, SHO runs at a narrower, 4:3 screen ratio: I'm running at 1080p, SHO should be 1540px wide, but it's only 1440px wide. (Same w/ the other PC Y6 retro games I think.)
 
Both versions credit M2, but on MobyGames, for Y6 M2 only get "Game Development Assistance"--sounds more like Sega reworking M2's old code. Only about 50% crossover between M2 PS4 credits on MobyGames & the more numerous names in this 4-yrs-older PS3 ver.
 
SHO in Y6 has a "VERY EASY" cab, alongside EASY & NORMAL; the PS3 version has two harder than NORMAL options, & EASY--but no VERY EASY--plus an option for a "stand up" arcade version harder than the default mini-bike sit-down cab. Couldn't get as far on the easiest PS3 settings as I could on VERY EASY in Y6, even after...
 
Remembered SHO has Turbo: hit 280 km/h, hold Turbo AND Gas to keep TURBO engaged. M2's remapping forbids mapping both to 1 button; I don't want to have to hold ONE button, much less TWO.
 
On PC, w/ Steam Input I can map both to 1 button & have it toggle, so don't have to hold it. Happy joints.
 
PS3 version has online leaderboards I forgot to check. & 3D TV support.
 
PC version for SHO.
 
  paleface 01:21:01 04/21/24
           
Actually, you can map both gas and turbo to the same button; the controls screen just insists that you have at least one button dedicated to each of them. 'p' So I can have both on [], and then singly on a couple shoulder buttons, which I'm not using anyway.
 
Looks like having this version dumped and running in RPCS3 may be the way to go. : D It can run through Steam and use Steam Input tricks like button toggle locks.
 
  paleface 11:13:36 08/16/24
           
Ah yeah, you just have to have Pads Handler set to XInput in RPCS3 'cause RPCS3's DualSense handler doesn't work when running through Steam.
 
  paleface 23:23:21 08/16/24
           
I was gonna record a session in RPCS3 of this 'cause I don't have one yet but eh I found myself not getting into it at all even just doing a volume-setting run pre-recording. S'like I just run the Easy course--Africa--on Easy/Mini(Easy) settings (there's an additional Easy setting I could make, Time, but eh I left that on default) and you know I just win or more likely the game suddenly just comes to a stop because I ran out of time; and I'm sort scraping along gravel or whatever in turns a lot and it's a pretty harsh time.
 
I'd re-installed it in RPCS3 after having removed it because I found myself having no actual urge to go back to it--but a session of Turbo OutRun Reimagined that was kinda fun--see entry 1732--got me thinking maybe I'd have fun with it; didn't seem to be working out that way in actual practice. So I bagged it again.
    
 
references:
· Turbo OutRun Reimagined (PC)
· Yakuza 6 (PS4)
· Yakuza 6 (PC)

 
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