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OutRun 2006: Coast 2 Coast
  PS2DrivingUC  
  opened by paleface at 22:43:54 04/14/24  
  last modified by paleface at 19:01:29 10/10/24  
  paleface [sys=PS2; cat=Driving; reg=UC]
           

 
Checking out OutRun 2006 Coast 2 Coast for PS2, in PSCX2--run through Steam for silly button control tricks--in Windows!
 
I was pretty confused with C2C's menus at first, but I guess basically it contains OutRun 2 as well as OutRun 2 SP, the update that came with 15 new courses--having "a New World theme," says Wikipedia--and on top of the stuff from those games throws in extra unlockable music tracks and cars, and a "Coast 2 Coast" mode in which you face a series of arbitrary challenges while racing.
 
After toddling around with the various modes here, I think I'll probably be sticking to regular Arcade mode for the most part, as I find the other stuff comparatively gimmicky and boring.
 
Wikipedia says C2C has five more cars--15 total--than SP--BUT adds that unlocking some of the cars requires linking with the PSP version! (The JP version didn't have PSP linking so has all the PSP stuff unlocked from the start. : P I got the US version. : P*) BUT there's a cheat code (Edit a license, enter "ENTIRETY" for the name, choose "No" when asked to confirm, says GameFAQs) that unlocks everything, including the PSP stuff...so I guess I'll do that once I've unlocked everything I can unlock the regular way, if I ever get that far. ; )
 
So far I'm enjoying the various cheesy "bad" endings I'm getting clearing the game on the easier paths. ; D
 
I thought I didn't really like OutRun 2's super-exaggerated-drift-heavy racing, particularly how you can sort of SNAP real violently out of a drift and whack right across the road, sort of how the original OutRun's turns could CRACK back and whiplash you right across the road if you didn't have them memorized--BUT after plugging away here I feel like I'm sort of getting the hang of getting out of a drift without wobbling or crashing, and once you start to get it going smoothly it does start to get kind of addictive. ^ _^
 
My silly not-having-to-hold-accelerate-button control scheme worked really well! Once I figured it out. : PPP With a DualSense:
 
In Steam Input:
- ([]) Executes 3 Commands
Command 1 Start Press: X Button (ie [])
Command 2: B Button (ie O)
Command 3 Release Press: X Button (Toggle)
 
In PCSX2:
- (R1), ([]) activate R1 (Accelerate)
- (O) activates L1 (Brake)
- (L2) activates []
 
In OutRun 2006:
- Options - Controls: Config E (Accelerate R1, Brake L1)
 
So with that, for racing the only button I need is []: tap once to lock the gas pedal down at the start of the race, then tap twice to drift. In the game menus, I use L2 for a clean, non-locking [] press.
 
(During the session I was mapping L2 and R2 to [] and R1 in Steam Input and got myself really confused. : P)
 
((SOMEtimes PCSX2 when launched through Steam doesn't register the DualSense at all. Relaunch it and it *probably* will.))
 
* https://tcrf.net/OutRun_2006:_Coast_2_Coast_(PlayStation_2)/Version_Differences : Aside from removing PSP linking and having the PSP content available from the start, and removing online and LAN support, the Japanese PS2 version, "OutRun 2 SP," has four additional remix music tracks, and loops MOST of the music tracks smoothly rather than fading out and restarting like C2C does. It also adds arcade version race ending animations to two stages (volcano eruption and Space Shuttle launch), adds support for a couple steering wheels...and apparently makes some of the female costumes skimpier. = Ppp
 
  paleface 23:06:16 08/16/24
           
Set the filtering options back to default in PCSX2 for this game--was getting super-big-pixel road glows. : P
 
  paleface 16:11:45 08/17/24
           

 
Goal A, Goal B, and Goal C in OutRun mode
 
My Sega racing games playlist: https://www.youtube.com/playlist?list=PLZO3OPzPjIzMOHa7IWsMlnJpuY43m3Mvc
 
0:00 - start
5:22 - LLLL (Goal A)
11:20 - RLLL run 1
15:10 - big air in Casino Town = oo (VF4E billboard across the street!)
17:06 - RLLL (Goal B)
25:50 - BGM shopping
26:34 - "Shake The Street" new BGM OST track
28:53 - RRLL (Goal C)
34:43 - wrap!
 
There doesn't seem to be any FAQ on the game on GameFAQs, so I'm ignorant of whatever shorthand track notation there may be; I'm just noting the courses by which branch, Left (Easy) or Right (Hard) I took at the end of each section. Ah, I guess the five Goal sections are ID'd as A through E from top to bottom on the minimap--those letters are shown in the isometric course overview chart in OutRun 2. Oh hey this OutRun 2 FAQ https://gamefaqs.gamespot.com/xbox/917892-outrun2/faqs/31551 uses the L/R route notation, hey hey.
 
As I take more Right turns the courses will get steadily harder; feels like I'm already close to hitting my skill limit with two Rights. ; ) The later cars you can unlock don't appear to be tremendously faster, based on the stats shown...but some are, a bit? Depends how much Max Acceleration helps vs Speed and Traction. Anyway, I wonder if I'll just plain need a different car to clear harder sets of courses! Grind grind grind; right now I'm just going for more music tracks to bliss out to. ; D
 
(It was a somewhat cut-down version of OutRun 2006--just the SP courses, and 10 cars, and non-remix music tracks--but with online play added--"OutRun: Online Arcade," that came out on 360 and PS3--for PS3, only on the PS Store (I think?), and only in Europe (WHYYYYY)--and was delisted a few years later "due to the expiration of their contract with Ferrari": https://en.wikipedia.org/wiki/OutRun_Online_Arcade . I briefly played the 360 version at a friend's house at the time, and noted that the HUD looked low-res and clumsily re-scaled, worse than the PSP's; Wikipedia notes it was near the end of the 360's 350 MB online game size limit, and the developers at Sumo Digital had to make cuts to fit it in.)
 
At the beginning I was ignorantly and gratuitously bad-mouthing the OutRun 2 tracks--as opposed to the newer OutRun 2 SP tracks--as cramped and dull, but that was pretty much entirely base on the first two easy tracks; and come to think of it, I think the Space Shuttle track is an end track in there, and that's a super-cool one. So I'll have to go play through those as best I can after hitting whatever my limit will be in the SP tracks. ; ) ... Oh wait, okay Goal E in OR2 is "Cape Way" but that's not for "Cape Canaveral"; it's a Greek coastal town. ... Ah okay the Space Shuttle section is goal C in SP! https://www.youtube.com/watch?v=s--0j9Gt_nc ... Wait no I did goal C here, no Space Shuttle. Err. Well it's C in the arcade version. Whaaa. OH okay it's SP Goal D, visible here at the start on a reverse run: https://www.youtube.com/watch?v=ZXQEOO9xO5o Well that's where the next route (RRRL) I have to tackle goes! (So maybe I'll just stick to SP tracks after all wahahaha)
 
  paleface 16:13:06 08/17/24
           
^ *SP* Goals A-C, that is.
 
  paleface 19:01:29 10/10/24
           

 
Playing through the two hardest courses of OutRun 2 SP courses, all hard-version courses of OutRun 2, and trying 15 Stage Continuous course of OutRun 2 SP.
 
Do get some occasional hiccups in performance in this, and there's a slowdown stretch in eh maybe the fourth hardest SP stage, the kinda jungly one, where even the music sounds kinda weird and slowed for a bit.
 
OutRun 2 is a bit harder than SP! Actually have to use regular braking in a lot of 2--'cause it's faster than drifting--whereas you can drift all the way through SP.
 
Grinding away to beat the 15 Stage Continuous modes doesn't feel super compelling so I guess I'm done with 2006 for now!
    
 
references:
· OutRun2 (XBX)
· OutRun 2006: Coast 2 Coast (PSP)
· OutRun 2006: Coast 2 Coast (XBX)
· OutRun2 SP (PCB)
· OutRun Online Arcade (X360)

 
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