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OutRun 2006: Coast 2 Coast
  PS2DrivingUC  
  opened by paleface at 22:43:54 04/14/24  
  last modified by paleface at 22:45:10 04/14/24  
  paleface [sys=PS2; cat=Driving; reg=UC]
           

 
Checking out OutRun 2006 Coast 2 Coast for PS2, in PSCX2--run through Steam for silly button control tricks--in Windows!
 
I was pretty confused with C2C's menus at first, but I guess basically it contains OutRun 2 as well as OutRun 2 SP, the update that came with 15 new courses--having "a New World theme," says Wikipedia--and on top of the stuff from those games throws in extra unlockable music tracks and cars, and a "Coast 2 Coast" mode in which you face a series of arbitrary challenges while racing.
 
After toddling around with the various modes here, I think I'll probably be sticking to regular Arcade mode for the most part, as I find the other stuff comparatively gimmicky and boring.
 
Wikipedia says C2C has five more cars--15 total--than SP--BUT adds that unlocking some of the cars requires linking with the PSP version! (The JP version didn't have PSP linking so has all the PSP stuff unlocked from the start. : P I got the US version. : P*) BUT there's a cheat code (Edit a license, enter "ENTIRETY" for the name, choose "No" when asked to confirm, says GameFAQs) that unlocks everything, including the PSP stuff...so I guess I'll do that once I've unlocked everything I can unlock the regular way, if I ever get that far. ; )
 
So far I'm enjoying the various cheesy "bad" endings I'm getting clearing the game on the easier paths. ; D
 
I thought I didn't really like OutRun 2's super-exaggerated-drift-heavy racing, particularly how you can sort of SNAP real violently out of a drift and whack right across the road, sort of how the original OutRun's turns could CRACK back and whiplash you right across the road if you didn't have them memorized--BUT after plugging away here I feel like I'm sort of getting the hang of getting out of a drift without wobbling or crashing, and once you start to get it going smoothly it does start to get kind of addictive. ^ _^
 
My silly not-having-to-hold-accelerate-button control scheme worked really well! Once I figured it out. : PPP With a DualSense:
 
In Steam Input:
- ([]) Executes 3 Commands
Command 1 Start Press: X Button (ie [])
Command 2: B Button (ie O)
Command 3 Release Press: X Button (Toggle)
 
In PCSX2:
- (R1), ([]) activate R1 (Accelerate)
- (O) activates L1 (Brake)
- (L2) activates []
 
In OutRun 2006:
- Options - Controls: Config E (Accelerate R1, Brake L1)
 
So with that, for racing the only button I need is []: tap once to lock the gas pedal down at the start of the race, then tap twice to drift. In the game menus, I use L2 for a clean, non-locking [] press.
 
(During the session I was mapping L2 and R2 to [] and R1 in Steam Input and got myself really confused. : P)
 
((SOMEtimes PCSX2 when launched through Steam doesn't register the DualSense at all. Relaunch it and it *probably* will.))
 
* https://tcrf.net/OutRun_2006:_Coast_2_Coast_(PlayStation_2)/Version_Differences : Aside from removing PSP linking and having the PSP content available from the start, and removing online and LAN support, the Japanese PS2 version, "OutRun 2 SP," has four additional remix music tracks, and loops MOST of the music tracks smoothly rather than fading out and restarting like C2C does. It also adds arcade version race ending animations to two stages (volcano eruption and Space Shuttle launch), adds support for a couple steering wheels...and apparently makes some of the female costumes skimpier. = Ppp
    
downloads:
· 00_modes.jpg
 
references:
· OutRun2 (XBX)
· OutRun 2006: Coast 2 Coast (PSP)
· OutRun 2006: Coast 2 Coast (XBX)
· OutRun2 SP (PCB)
· OutRun Online Arcade (X360)

 
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