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Taiko no Tatsujin: Go! Go! Godaime
  PS2RhythmJ  
  opened by paleface at 02:48:39 11/26/05  
  last modified by paleface at 12:25:50 03/05/24  
  paleface [sys=PS2; cat=Rhythm; reg=JPN]
           
The sixth Taiko no Tatsujin drumming game on the PS2, and I believe a port of the fifth arcade incarnation (the subtitle says "Go! Go! Fifth Generation" according to babelfish) sports 40+ songs (40 to start with, and more to unlock), and four minigames.
 
Functionally, it's pretty much equivalent to its predecessor, Yondaime (see entry 968), except that they added in some flashy "on fire" effects for when you get on a roll, as well as a mysterious edible root-like thing that comes along the music track sometimes. Your drum creature jumps out to eat it (pound the drum), then suffers a bit of flatulence before hopping back into his normal position in the upper left corner of the screen. No lie! I guess the point is that if you don't eat it fast enough, the flatulence cloud will be around obscuring the next drum beats a bit. Yeah, that's the ticket.
 
As usual, the minigames have their ups and downs. The first one is another race minigame (sigh), where you just beat on the drum as fast as possible to make your Taiko roll to the finish line. Bleh.
 
The second I like: you control this little turtle creature, scrambling around to catch dumpling-like things (possibly octopus?) flung out from a festival food stall. The little guy is so happy looking, and the chef is so crazy, that you just can't help but enjoy the food-catching madness.
 
The third is pretty good as well: drumming walks a little bell creature across the screen. You've got to get him over to the little box of candy (?), and back to the side of the screen again, without moving so quickly that his bell rings and alerts the old man guarding the candy. Various things come along and distract the old man, who will also fall into a doze if left to his own devices for a while.
 
Not a fan of the fourth one, where you eat a massive example of that gas-inducing root/vegetable thing, then pound the drum, hitting with both sticks at once to cause your drum creature to, er, propel itself upwards by letting out gas. So I guess you have to fart your way to the top of this huge cliff/building, or whatever, eating more root along the way for boosts, and avoiding sharp things, like throwing stars. You really have to pound the drum like hell to get any upward motion, and it feels like a lot more effort than it's worth. Also, I have to confess that I'm not really down with the whole gas thing. :P
    
 
references:
· Taiko Drum Master (PS2)
· Taiko no Tatsujin: Appare 3 (PS2)
· Taiko no Tatsujin: Atsumare! Matsuri Da!! Yondaime (PS2)
· Taiko no Tatsujin Doka! (PS2)
· Taiko no Tatsujin Doki! Shinkyoku Darake no Haru Matsuri (PS2)
· Taiko no Tatsujin Portable (PSP)
· Taiko no Tatsujin Portable 2 (PSP)
· Taiko no Tatsujin: Tobikkiri! Anime Special (PS2)
· Taiko no Tatsujin: Wai Wai Happy Muyome (PS2)
· Taiko no Tatsujin: Waku Waku Anime Matsuri (PS2)
· Taiko no Tatsujin with Tatacon & Dadadon (PS2)

 
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