Posted by SignOfZeta on July 30, 2015 at 20:55:25 EST in reply to Sorry, I tried to make it clear that I was not talking about arcade and classic type games without endings when I said that. I was thinking specifically of many platformers and RPGs that I never finished but totally enjoyed while I was playing them. I don't generally really enjoy "cinematic" type games, so I don't have many examples there, but I guess Snatcher would be one actually. I never finished that (at least I can't remember finishing it), but I really liked it while I was playing it. Also, what do you mean about Konami pumping tens of millions of dollars into endings? Does the ending cost more than the rest of the game? I thought the cost of video games was in stuff like engine development, bug testing, marketing, and executive salaries, not particular sequences within the game. (n/t) from Never Even Beat Adventure and Opa Opa.
You're right, it's hard to tell exactly how much money goes where, but if the game cost $70M (MGS4) and less than half the fans see less than half the game, it's safe to say that whatever the exact math, that's many millions spent on nothing.
n/t
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