Posted by Never Even Beat Adventure and Opa Opa on July 30, 2015 at 00:33:24 EST in reply to Since its MGS? Yes. Konami is (or was, I guess) pumping tens of millions of dollars into endings people aren't watching. And I'm pretty sure the reason they quit making games is because the budgets grew beyond the realms of profitability. MGS is basically a kinda interesting story held hostage/locked behind a game almost as shitty as Resident Evil, but not quite. Much like Dragon's Lair, you suffer through terrible "interactivity" to get to the next cool animation. Sure, in Pac Man you can play forever, but it's actually fun. I've never seen the end of Ms Pacman and I don't care, it's still one of my favorite games. Nobody can say they love the shit out of MGS having not beaten it. Just like a movie, to experience it is to finish it. (n/t) from SignOfZeta.
Sorry, I tried to make it clear that I was not talking about arcade and classic type games without endings when I said that. I was thinking specifically of many platformers and RPGs that I never finished but totally enjoyed while I was playing them. I don't generally really enjoy "cinematic" type games, so I don't have many examples there, but I guess Snatcher would be one actually. I never finished that (at least I can't remember finishing it), but I really liked it while I was playing it. Also, what do you mean about Konami pumping tens of millions of dollars into endings? Does the ending cost more than the rest of the game? I thought the cost of video games was in stuff like engine development, bug testing, marketing, and executive salaries, not particular sequences within the game.
n/t
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