[ Top of Thread ] [ Post Followup ] [ Search ] [ Return to the Forum ]

Posted by exodus on July 30, 2015 at 02:37:43 EST in reply to Trifling is the best word to describe MGS. The dialogues and cinemas don't prepare you for the parameters of the action scenes they set up, so you're dropped into these abrupt gameplay situations that demand very specific actions to reach the intended outcome. Nothing you do feels natural or instinctive or even worthwhile and so you (I) quickly become resentful that the game bothered to give you the wheel. That's the difference between MGS and other linear cinematic style adventures. It's like having a paper with columns of numbers dropped down in front of you and being asked to solve the problem without being told what kind of arithmetic to perform while being poked in the kidneys. (n/t) from substance J.

I know a guy who loves that though - he likes the "can you figure out and then execute the specific thing I want you to do?" and his answer is "yes, and sometimes a way you didn't think of." I understand that, but it really is not for me.
 
n/t


Follow Ups:


Post a Followup
Name:
E-Mail:
 
Subject:

 
Message:

 
Optional Link URL:
Link Title:
Optional Image URL:
Body Attributes:
 
Take me to my message.

[ Top of Thread ] [ Search ] [ Return to the Forum ]