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Posted by substance J on July 30, 2015 at 01:04:52 EST in reply to Sorry, I tried to make it clear that I was not talking about arcade and classic type games without endings when I said that. I was thinking specifically of many platformers and RPGs that I never finished but totally enjoyed while I was playing them. I don't generally really enjoy "cinematic" type games, so I don't have many examples there, but I guess Snatcher would be one actually. I never finished that (at least I can't remember finishing it), but I really liked it while I was playing it. Also, what do you mean about Konami pumping tens of millions of dollars into endings? Does the ending cost more than the rest of the game? I thought the cost of video games was in stuff like engine development, bug testing, marketing, and executive salaries, not particular sequences within the game. (n/t) from Never Even Beat Adventure and Opa Opa.

Trifling is the best word to describe MGS. The dialogues and cinemas don't prepare you for the parameters of the action scenes they set up, so you're dropped into these abrupt gameplay situations that demand very specific actions to reach the intended outcome. Nothing you do feels natural or instinctive or even worthwhile and so you (I) quickly become resentful that the game bothered to give you the wheel. That's the difference between MGS and other linear cinematic style adventures. It's like having a paper with columns of numbers dropped down in front of you and being asked to solve the problem without being told what kind of arithmetic to perform while being poked in the kidneys.
 
n/t


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