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Posted by Rockman Pocket on September 22, 2017 at 15:47:03 EST.

I was just reading a long interview on Polygon.com with Samurai Shodown devs from earlier this year. It covers a lot of ground and briefly touches NGPC development. I figured that's kind of relevant, so check inside for an excerpt and a link to the whole thing.
 
JM: Did Samurai gumi develop Samurai Shodown 2 for Neo-Geo Pocket Color?
 
YA: Hmm ... I don’t remember. I’ll have to check and get back to you about that. [Laughs] What I remember is that I don’t have any memories of it. This ties back to your questions about whether there was any stress working on the Neo-Geo. There wasn’t much stress working with the Neo-Geo, but it was very stressful working on the Pocket Color. It was stressful because of the low specs, and the Game Boy Color was selling really well at the time so we were competing with that while working on inferior hardware.
 
I think we would have gotten along really well with the WonderSwan team. ... We probably had very similar experiences working on inferior hardware, and probably would have bonded very quickly while having a few drinks.
 
The promotional copy text for the Neo-Geo Pocket Color was “I’m not boy!,” in reference to Nintendo’s Game Boy. The Neo-Geo PR team went and directly picked a fight with Nintendo through its marketing, so it was so stressful for us developers.


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