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Posted by Paleface on September 23, 2017 at 17:07:03 EST in reply to I was just reading a long interview on Polygon.com with Samurai Shodown devs from earlier this year. It covers a lot of ground and briefly touches NGPC development. I figured that's kind of relevant, so check inside for an excerpt and a link to the whole thing. from Rockman Pocket.

Samurai Shodown II had a big influence on me aesthetically. There was a cabinet in the rec room of my dorm in college; I didn't really have money to spend playing it--partly because I was awful at it so a quarter was gone in no time at all--but I would watch the intro and demo over and over. I finally got a quasi-legal ROM of it recently from the Humble Bundle version and tried to get into playing it but I found it really stressful. The game hits so hard! : o
 
n/t


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