Posted by Paleface on May 15, 2020 at 11:35:40 EST in reply to SNK went out of business in the middle of their deal. That’s probably somehow related. The Capcom games very much felt like they were made entirely by Capcom and probably were. Regardless it’s a dumb beef. Those crossover games are all greatly admired by fans of both companies (except Chaos, obviously) and whatever they are holding on to can’t mean anything compared to the insane hit that CvS2 was. People still play that game pretty hardcore, in Japan at least. (n/t) from SignOfZeta.
What is a little sad about CvS2 though is that there's at least a perception that Capcom made the SNK characters weaker, on average, than their own characters; the SNK characters aren't played very much, in tournaments, as far as I've seen--at least, not by the players who go far. And then, way too much Sagat, Blanka, Dictator, Cammy. For spectating, at least, casual play is where it's at.
n/t
Follow Ups:
For my own, single-player playing, my favorite thing turned out to be random-character 1-round battles at max difficulty played through SvC's practice mode. With the ridiculous balance, and some nutty stage designs, it's pure insanity. : D Secondarily, arcade mode in CvS Pro. The AI isn't very challenging in CvS or CvS2, though--except for some of the CvS2 boss battles, of course. (n/t) (Paleface) (11:41:28 05/15/20 EST)
I don’t understand the way SNK characters were done. In the first game (which sucked, btw) they took about half of their moves away leaving us with characters I couldn’t even figure how to play. Then they have a code for “EX” version which have the missing moves back but others were taken away. Two shitty Kyos, two shitty Terrys. Just...why? CVS2 fixes this but Kyo is never cool or tough or fun to play. I don’t know about power but I do know the only reason I played that game is because everyone else was. Street Fighter Zero, Street Fighter 3, KOF, all are better games. (n/t) (SignOfZeta) (21:36:23 05/19/20 EST)