paleface [sys=PS3; cat=Fighting; loc=JPN] |
| | PS2 Classics version of this collection of three King of Fighters NeoGeo games: KOF 1999, 2000, and 2001. The set-up of this collection is very similar to the "Orochi" compilation of earlier KOF games (see entry 1048), so I won't go into all the options and stuff they have in common; I'll just talk about the differences in presentation here. The Orochi Compilation had a graphic option that was basically an anti-aliasing toggle, to blur the low-res old pixels of the games for a smoother (and blurrier : P) look on-screen. NESTS does not have this option; you are pretty much stuck with the blurrier version of the graphics. Yick. EXcept, NESTS adds a "NeoGeo" mode, where you can play 1999, 2000, and 2001 in their more or less original NeoGeo hardware forms--just like emulating them, pretty much. And in this mode, the extra blur is not present! On the other hand, in this mode you don't have access to the nicely orchestrated Arranged sountracks, or move lists (I think?), and other options (save/load, saveable options...) offered in the Compilation main menus; heck, you can't even remap the buttons: you're stuck with the four attack buttons being mapped to the four controller face buttons. Dang it. Because otherwise I would have no reservations about playing this mode preferentially, for the sharper screen image. Well I probably will anyway. Even if I can't figure out how to get back to the main compilation menu other than resetting the game from the PS3's PS button menu. : P |
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| | Oh, also, the "NeoGeo" mode version of KOF 2000, for instance (I didn't check the others), has an English language option, whereas the normal compilation version with the fancy soundtracks and stuff is stuck in Japanese only. |
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| | Okay, only '99 is blurry in the fancy "Dreamcast" version, with 3D backgrounds and sprite blur. The fancy versions of 2K and 2K1 are not any blurrier than their "NeoGeo" versions. |
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| | But don't play this PS3 "PS2 Classics" version, it has the usual additional frame or two of input lag that PS2 games get on PS3. |
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