The "Pro" version of CvS adds light-hearted characters Joe Higashi (SNK) and Dan Hibiki (Capcom), tweeks a lot of little details about the fighting system and balance, and has everything unlocked from the start.
Characters start with eight color sets, and I *think* you can add two more (at a time--but you can save multiples out to separate files if you want?) via the Color Edit Mode.
Which palette a character appears in depends on which of the four Dreamcast face buttons (not what you may have remapped them to in the game's Option Mode - Button Config. ; P) or combination thereof you press when selecting them from the character select screen:
- pressing a single face button gets you one of four colors - four more colors from simple adjacent button pairs: X+Y (default punches), A+B (default kicks), X+A (default lights), Y+B (default heavies) - two more(?) cross-button-pairs for any saved color edits ("Color1" and/or "Color2" will appear around character to indicate saved edit color presence?): X+B, A+Y
The PS1 version (see entry 1353) seems to be significantly easier than this Dreamcast version: in the PS1 version, I could get to the boss regularly on the highest difficulty setting (8 of 8); on the DC so far, on difficulty 4 of 8 (2 was the default), I get to the boss just once in a while.
You get the eight default colors by: one for each of the four Dreamcast face buttons (X,Y,A,B), then one for each combination of adjacent buttons (XY, YB, AB, XA).
The AI couldn't seem to block Morrigan's fireballs for some reason! Didn't block many of her standing kicks, either. I didn't even have to bring Raiden in until the second stage of the boss, sheesh!
Reminder to myself, on my HRAP V PS4 stick, connected to the DC with a Brook Super Converter, my buttons are (Oh I think I had AB and XY swapped in my understanding during the video, it didn't really matter though):
A viewer finally pointed out to me that the boss you face is based on your team's first character: SNK character faces Capcom boss (Boxer & Dictator), and vice versa (Geese).
I'm terrible with supers and I really like Shinkiro's (SNK artist at the time--went to Capcom later, after SNK went bankrupt; in CvS, in Capcom groove you get the Capcom artist's version of your team's character portraits, and Shinkiro's versions in SNK Groove), so I thought I'd just try going with SNK Groove. So far so good! : D Also, I hadn't realized it before, but a) in SNK Groove it seems you can do a super with maybe half a meter or so, and b) the SNK Groove meter does seem to charge itself *a little* as you take damage or something in a match--much slower than manual charging, though (but I've always refused to do SNK's manual charging, so nyah =p).
The AI simply cannot see Morrigan's fireballs; it stands there and lets them hit it, or even walks right into them. Doesn't seem to have a problem seeing other fireballs (and interesting that blocking is apparently a last resort--it prefers to snuff them out or dodge them).