Also, there is a surprising amount of yodeling. And phasing sheep.
This is me going through the menus and modes in Tekken 6 on PS3 for the first time. Exciting! I was worried it would fight like Tekken Tag Tournament 2 (see entry 1391) or Tekken 7 (entry 1392, in which all the characters feel pretty samey to me, but no! It feels just like Tekken 5: Dark Resurrection ("DR") (entry 1390), which I like, only somewhat prettier (though running at only 720p rather than DR's plain-but-sharp 1080p), with a few added mechanics--such as Rage and Bounce--that I thought might be overly intrusive but haven't been so far, and with some of the frustrating quirks of DR's Ghost Battle mode, which is what I play, mostly :), fixed or at least improved.
So basically it was what I'd hardly dared hope for, and I am very pleased. : D I even completed Arcade Battle, which I don't think I've even done in DR yet!
Namco made the somewhat odd decision--although I guess they felt it was the necessary and hot thing at the time--to make the 3D action-RPG-brawler "Scenario Campaign" the primary focus of the game's presentation; it isn't like a fighting game and really isn't my thing, and the question plaguing me throughout this session was do I need to complete it to unlock any stages for Ghost Battle mode--and fortunately, as far as I can tell, the answer is No.
The Customize mode surprised me in that it's relatively simple, more like a GUI version--see before you buy! what a concept :)--of the simple text-only customization interface you got on Ghost Battle's character select screen in DR than TTT2's seemingly much more in-depth (at least, that's how it struck me) customization mode, and maybe not offering quite as many options as I had come to expect from reading pearly reviews of T6's customization mode from fans; I don't really want my Marduk to be a football player or gladiator, for instance, but those seem to be the lines along which almost all of his customization options go--and while basic color customization is free--yay!--the items themselves are waaaay more pricey in 6 than they were in DR.
The thing I really care about is the endless VS CPU battling in Ghost Battle, though, and so far it's just ducky. The option to download more Ghosts based on players who log into the Online mode is darn cool (was that in DR? I need to check this... Hm the internet is suggesting it is!); I'm not sure how they would fight differently, but at least it gives you a near-endless supply of customized costumes to see while you play.
The annoying problem of Ghost Battle in DR, where when you start a new character you first have to beat a rather tough middle-rank AI character, is more or less solved here since you can set the difficulty on the fly in GB and nearly every other mode, too--a really slick feature I wish more games had (VF's Quest mode does, although it doesn't have as many difficulty settings--just 2); you can still get stuck against a tough opponent, and in that case you still have to quit back to the main menu to have GB give you a different opponent, but at least, with careful management of the difficulty setting and some luck, you won't have to bonk into a much tougher AI than you can handle on your first dash out of the gate with a new character, usually; ie, when you're going to switch to a new character, set the difficulty low before exiting with your current character, and the character that comes up when you come back in should theoretically be a low-ranked one. (Wait, you can't set difficulty for GB in DR, can you? ... Gotta check!)
This also for now relieves my worry that the offline player to a max rank of 1st dan will prevent me from facing tough opposition; it *looks* like setting the difficulty to max would still bring you much higher ranked opponents. I wonder if you can curve the difficulty by downloading lots of high-rank ghosts? How many ghosts can you download, anyway??
Hah okay I'm a dope, you can set the difficulty on the fly in DR just like in 6, and thus fix that problem of the first fight with a beginner character in Ghost Battle being too tough. I did find though that cranking the difficulty to Ultra in DR didn't get the game suddenly offering me super high ranked opponents, whereas it did in T6; the character I happened to be using in T6 was at a somewhat higher rank than when I tried this in DR just now though, so I suppose that could have affected the outcome.
(And no, no downloading ghosts--or any online features whatsoever--in the PS3 version of DR! So that is a major addition in 6 as far as a CPU battler such as myself is concerned. Wish I knew how many you can download but maybe I'd better find out before they shut the service down some day!)
1) At some point I think I say about Practice mode that there's no way to fight against the CPU in Practice. That is incorrect: with the Mode Select item at the top of the Practice Mode pause menu, you can set the mode to "VS CPU TRAINING."
2) While it's true that the base version of the PS3 Tekken 5: Dark Resurrection has no online features, the game has one DLC item: "Online Expansion." Once downloaded and installed, it updates the game's title and XMB icon to "Tekken 5: Dark Resurrection Online," and adds Online Battle, Survival, and Practice modes to the game. So with the expansion, DR(O) does have online features--and they appear to be still operational; I didn't find a match, but you can search, and create a room, and the Weekly leaderboard had players listed. However, even in DRO, the PS3 version has no ghost download feature like Tekken 6 (or the PSP version of 5DR) has.
Yes. These are the characters that have hidden costumes if you have the PS3 system(my system) press triangle at the character select screen Lili Anna Asuka I heard that Kazuya had a cyborg costume but i haven't tried it out yet. Roger Jr. Zafina Bryan Xiaoyu Lars Baek Armor King King Marduk Jin