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Final Fight 2
  opened by paleface at 00:49:51 02/27/23  
  last modified by paleface at 22:42:49 02/20/24  
  paleface [sys=SNES; cat=Beat_em_up; loc=JPN]

Played on the default Medium difficulty in the Mesen emulator, with a ROM I dumped from the cartridge using a Sanni Cart Reader V5 (see entry 1526).
The regular enemies are kinda tiny compared to the player sprite but the boss sprites are just amazing designs. Music pretty good, kinda noodly. Sound FX are fantastic though. ^_^
This is a beefy beat-em-up! The two-button play is really solid and I didn't get the feeling of cheap difficulty like I did with FF1 (arcade port) the last time I played it (on PS3). Well, okay, the last two bosses have too much health; those battles went on for so long! = PPP
Fights against even the regular enemies stay pretty interesting because of the variety of behaviors they have: one type really tries to flank you, another slowly approaches and blocks and grabs, another does long diving jump-ins, another bull-rushes you, etc. You're always having to make choices about which way to move or attack, which is just what you want in a beat-em-up.
Maybe could have been more weapons to pick up. Not sure about the way Carlos wields that 2x4. ; )
As far as I've read and watched, the US version differs from this JP version in a few ways:
- The two regular female enemies get turned to male enemies in the US version
- First boss Won Won doesn't have his cleaver in the US version
- US version has English text instead of Japanese for the story bits, of course
- US version has more screens at the end saying to play on a harder difficulty
- The JP version has Expert difficulty available from the start, whereas GameFAQs etc say you gotta beat Hard to unlock Expert so I guess that's for the US version?
Had neglected the Mesen emulator setting that forces the NES and SNES to run at 60 fps instead of their native 60.1, so there are some dropped frames in this video wherever that extra .1 fps got choked up trying to fit into a 60 fps recording, or something. : PPP
  paleface 03:08:18 02/20/24
Cheat - Infinite lives:
C:\downloaded\mesen\Mesen.exe "C:\downloaded\mesen\roms\Final Fight 2 (Japan).zip" --preferences.gameSelectionScreenMode=Disabled --snes.Overscan.bottom=16 --snes.region=NTSC --doNotSaveSettings
  paleface 03:26:10 02/20/24
Or more like
C:\downloaded\mesen\Mesen.exe "roms\Final Fight 2 (Japan).zip" --preferences.gameSelectionScreenMode=Disabled --snes.Overscan.bottom=16 --snes.region=NTSC --fullscreen --audio.masterVolume=50 --doNotSaveSettings
  paleface 07:30:39 02/20/24
C:\downloaded\mesen\Mesen.exe "roms\Final Fight 2 (Japan).zip" --preferences.gameSelectionScreenMode=Disabled --snes.Overscan.bottom=16 --fullscreen --video.aspectRatio=Auto --audio.masterVolume=50 --doNotSaveSettings
^ "Auto" should work for most games; GB games stay unstretched. (One exception is Tetris, 'cause I like how the blocks look unstretched--in NTSC their component squares aren't quite square!)
  paleface 22:31:40 02/20/24
Download added: 01_maki.jpg (127285 bytes)
  "Playing as Maki"

Maki playthrough
Ah, 2 is pretty dull, and even Maki in her "this is how female ninjas dressed historically right?" Mai Shiranui-rip-off costume (Mai first appeared in Fatal Fury 2, 1992; Maki first appeared in THIS FF2, Final Fight 2, in 1993) doesn't liven it up. I forgot how long it is! Too much standing in different brown rooms with your back to one mostly identical wall while 1-3 NPCs sort of mill around you, punctuated by a few really annoying bosses--"Rolent" and the UK clown--who take ages to get a hit in on. Some gross backgrounds and downright bad at times music.
Played on Normal difficulty. I used an infinite lives cheat in Mesen (DDCE-1D6B, for the SFC version) 'cause I didn't want to stress about possibly running low on lives/continues and having to resort to boring save scumming like I did in my Carlos playthrough . ": P
· Capcom Beat 'Em Up Bundle (PS4)
· Final Fight (PCB)
· Final Fight: Double Impact (PS3)
· Mighty Final Fight (NES)

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