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Capcom Beat 'Em Up Bundle
  opened by paleface at 01:46:40 10/24/22  
  last modified by paleface at 00:00:05 10/27/22  
  paleface [sys=PS4; cat=Beat_em_up; loc=NA]

Playing through "Knights of the Round" as Perceval, and then checking out the other games in the bundle a little too 'cause it's been a while!
Wikipedia says "Perceval" is an alias for "Percival."
Turns out my eyes are a bit less stressed out these days and the flashing FX in these games for the most part (that flashing tunnel at the beginning of Final Fight is way worse than it was in the PS3 version somehow though, bleh--and anyway I really got sick of FF playing through the PS3 version, it just got ridiculously pile-on and cheap-ish) don't bother them that much, which MEANS I can actually consider playing them. ^ _^ And they SEEM fun as long as I don't pick sluggish characters maybe... Well okay the pacing of Battle Circuit actually feels way too slow; it ruins the pacing trying to impress you with zany graphics. And I'm a little worried Captain Commando and Warriors of Fate would turn out to feel slow, but I can't tell for sure without really giving them a try. The King of Dragons really seems to have great pacing though, it's such a drastic improvement vs Knights of the Round, which DEFINITELY dragged hard. And Armored Warriors, at least as Justice, really zipped; my notes from my last play of it, as Rash , were a little ambivalent, saying it was hard to relate to robot limbs flying everywhere.
I think maybe overall beat-em-ups from other companies, like Konami's X-Men or Vendetta, are more my speed these days, but also I've played them more recently so I can't be sure yet. (I'd like to try some of the old SNK NEOGEO ones again but those are DEFINITELY too flashy, d-argh.)
Anyway guides on GameFAQs about Knights of the Round say you do press attack and back or just back as you're being attacked and there's a parry or something and you're invincible for a few seconds; I sure couldn't manage to do that but I'm terrible with parry or counter mechanics in every single game ever so I suppose that's no surprise; without that I couldn't get in more than one hit at a time in this game and yeah it was just torture. I'm not good enough and I guess it's just not one for me! Although if you check out say the Replay Burners Perceval Speedrun they don't bother defending, it's just all about flawless single strong axe swipes; I could barely even do hit Attack + Jump power attack! Which seems to fail if you're inputting a stick direction at the same time--whyyyyy?
Man horses were just death traps for me.
Anyway I don't like it. : P
It's just so boring, like nothing interesting happens, it's just whack whack whack, slowly. Contrast with the first few minutes of Knights of the Round(Nov 1991, vs KotR's August '98), where there are magic spells zapping off and entire castle floors collapsing! KotR bosses are big and slow and just sort of blow up for body flop on you since you're way too slow to get away easily. Your character evolves visually as you "level up" but it makes zero difference in how it feels to play.
You can't throw anyone in KotR, or pick up any weapons. My character went bald and my useless horse upstaged me for the final shot of the final scene 0:55:00 and I guess that's how I kind of feel about it.
The game plays in a 16:9 window with static graphic sidebars--I cropped those off for the recording to fit better on portrait-mode cell phone screens or whatnot.
In Armored Warriors, "Justice's" actual name is Ray Turner:
Rash: 1st Lt Jeff Perkins
Justice: Captain Ray Turner
Gray: Major Glenn Reed
Siren: 2nd Lt Sarah White
Warriors of Fate Japanese version (Tenchi wo Kurau 2) and manga names:

Portor: Guan Yu, Kan-U
Kassar: Zhang Fei, Cho-Hi
Subutai: Zhao Yun, Cho-Un
Kadan: Huang Zhong, Ko-Chu
Abaka: Wei Yan, Gi-En
Captain Commando Japanese or other names for the non-title characters:
Mummy: Mack the Knife, Jennety
Ninja: Ginzu the Ninja, Sho
Baby: Baby Head, Fuba, Hoover
  paleface 23:43:41 10/26/22

"The King of Dragons" might be my new favorite Capcom beat 'em up--just a super-fun game! Clearly became a prototype for Dungeons & Dragons: Tower of Doom two years later, but much faster-paced and colorful. Straight up swiped stuff from Golden Axe from two years earlier. ; )
  paleface 00:00:05 10/27/22
Oh yeah the one awkward thing about KoD seemed to be that--aside from the herb thing that represents your credit's second character life but I guess is meant to be more of a "resurrect" vibe : P--you get a hit-both-buttons magic flame strike per life--don't ask how, it's quite useful--but the UI doesn't show you that you have it or have used it, you just gotta remember.
· Capcom Classics Collection Reloaded (PSP)
· Capcom Classics Collection Remixed (PSP)
· Capcom Classics Collection Vol. 1 (PS2)
· Capcom Classics Collection Vol. 2 (PS2)
· Captain Commando (PS1)
· Final Fight: Double Impact (PS3)
· Final Fight One (GBA)
· Warriors of Fate (PS1)

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