paleface [sys=PS2; cat=Shooter_Horiz; reg=J] |
| | Bought on and dumped from a jailbroken PS3.
From Sega Retro: - Sega Sound Treasurebox unlock: hold R, press Start at title From GameFAQs: - Fantasy Zone Neo Classic unlock: hold R w/ MACHINE highlighted in Fantasy Zone menu - Fantasy Zone Time Attack unlock: hold R w/ OPTIONS highlighted in Fantasy Zone (System 16) menu - Fantasy Zone 240 lives cheat: hold R w/ PLAYERS highlighted in Fantasy Zone (System 16) menu Don't really click with the other games, even with M2's overclocking etc options, but I have a ton of fun with their new/remix/remake System 16 Fantasy Zone II! ^ _^ What a lovely little shmup. : D |
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| | You can extract ROMs from this: https://github.com/farmerbb/RED-Project/issues/110#issuecomment-2249246409 ~~~~~ First, copy the BIN.PAK file off of your disc. Next, use QuickBMS with this script on the BIN.PAK file. Use this tool in the extracted BIN.PAK folder to get a bunch of epr-7***.** ROMs. Zip these together as "fantzone1.zip" as they are your Fantasy Zone romset. For a mostly finished prototype port of Fantasy Zone to the System 16B zip these ROMs as fantznps2: fz1_s16b.p00 fz1_s16b.scr fz1_s16b.snd fz1_s16b_ta.obj For Fantasy Zone 2 DX (the main reason anyone got this collection) zip these ROMs together as "fantzn2xps2.zip": fz2_s16c.p00 fz2_s16c.p01 fz2_s16c.scr fz2_s16c.snd fz2_s16c.spr For Fantasy Zone Time Attack zip these ROMs as "fantznta.zip": fz1_s16b.scr fz1_s16b.snd fz1_s16b_ta.p00 fz1_s16b_ta.obj There are also a bunch of miscellaneous console ROMs loose in here and most of them are left over from other Sega Ages 2500 compilations: sms.bin (Japanese SMS 2.1 bootrom, but offset 0x77 needs to be patched from 00 00 00 to CD 00 C7) ff.gg mw2.gg phantasystaradventure.gg phantasystargaiden.gg spaceharrier.gg wboy.gg monsterlair.md flashp.sgd galaxyforceii.sgd monsterworld3.sgd phantasystar2.sgd phantasystar2_ue.sgd phantasystar3.sgd phantasystar3_usa.sgd ps2tamia.sgd ps2tanne.sgd ps2thuye.sgd ps2tkind.sgd ps2trudg.sgd ps2tshil.sgd ps2tyush.sgd spaceharrierii.sgd superfantasyzone.sgd tetris.sgd wboy.sgt fantasyzone1_jue_02.sms fantasyzone2_j.sms g_force.sms galacticprotector_jue.sms mw1.sms mw3.sms opaopa_j.sms opaopa_ue.sms phantasystar1_j_01_hira.sms quartetj.sms sdi_b.sms spaceharrier_e.sms spaceharrier3d_jue.sms wboy.sms wboy3.sms There are a couple of clones for Fantasy Zone on the System 16A, but I don't know how to extract those as romsets yet. There are also a couple System E games, but it seems like they can't be played as their PRG ROMs are decrypted, and to my knowledge, incompatible with every emulator. ~~~~~ fantzone1 runs in current MAME (0.267). The three other zipped ROMs ("time attack" is just a Fantasy Zone 1 mode or something) run in Final Burn Neo. So yep that's Fantasy Zone II (System 16) by M2 extracted and runnable in Final Burn Neo. |
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| | QuickBMS: http://aluigi.altervista.org/quickbms.htm -- and can download the sega ages 2500 script in the all scripts download there That ROM tool: https://github.com/user-attachments/files/16369504/hsp_fantzone1_tool.zip |
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| | The console ROMs I got were fantasyzone1_jue_02.sms fantasyzone2_j.sms flashp.sgd fz.gg galacticprojector_jue.sms galaxyforceii.sgd g_force.sms monsterlair.md monsterworld3.sgd mw1.sms mw2.gg mw3.sms opaopa_j.sms opaopa_ue.sms phantasystar1_j_01_hira.sms phantasystar2.sgd phantasystar2_ue_sgd phantasystar3.sgd phantasystar3_usa.sgd ps2tamia.sgd ps2thuye.sgd ps2tkind.sgd ps2trudg.sgd ps2tshil.sgd ps2tyush.sgd quartetj.sms sdi_b.sms sms.bin spaceharrier.gg spaceharrier3d_jue.sms spaceharrierii.sgd spaceharrier_e.sms superfantasyzone.sgd tetris.sgd wboy.gg wboy.sgt wboy.sms wboy3.sms |
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| | Can run 'em in Mednafen. .sgd is MD/Genesis. flashp is Flash Point, a more puzzley Tetris clone: at least in the first few stages, there are formations of pre-existing blocks, and you're trying to clear a line with a flashing block in it; that clears the stage. g_force is Galaxy Force, an into-the-screen sci-fi shooter. The "ps2" things are Phantasy Star II spin-off adventures, in Japanese. Oops, I skipped ps2tanne.sgd MD Tetris flashes a line when you complete it. 'p' And feels stiff (so does Flash Point). Not sure what wboy.sgt is. Tried renaming to sgd but that didn't work. So, lots of Phantasy Star, Monster World, Space Harrier, and Fantasy Zone stuff, with some Galaxy Force and Tetris, mostly. SDI and Quartet are related to that Sega Ages 2500 volume thing I guess. Extraction notes somewhere said "sms.bin" is a Master System BIOS or something but needed some editing? The SMS games don't seem to need it though. |
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| | Fantasy Zone II System 16 aka "Fantasy Zone II DX" The game is cute at the start and the controls are really responsive, but my enjoyment went downhill after the first few stages. The respawning guard enemies around the motherships become more relentless than fun, enemies gradually get a shot type that is really fast AND really hard to see--that's just not great design--and the last few bosses aren't too cool, either. = P Took me a while how to use the big "3" bombs, like it seemed like it was implying there was a third button for using those but nope, finally figured out you just hold the button down for a while and watch the meter charge up in the upper right corner. Those aren't really that useful, but the whole weapon system, mostly taken from the original Fantasy Zone, with the powered-up shots costing permanent $ but wearing off in seconds, is not great. Heck there was apparently some kind of permanent shot upgrade in the Master System version, according to the FAQ for that, but I didn't find anything like that here. AND if you let yourself die--instead of save-scumming relentlessly like I did, since there are no continues anyway--with your next life you start in a shop, but later things like the Triple Bomb aren't available, so you're kind of hosed. |
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