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Dokodemo Mahjong Color
  opened by paleface at 00:15:54 02/17/04  
  last modified by paleface at 03:43:35 06/30/04  
  paleface [sys=NGPC; cat=Puzzle; loc=JPN]
You know, for a while I liked the sexed-up Super Real Mahjong (entry 395) a lot more than this game--heck, I played this game like once and set it aside. But having gone back to both of them in the same day now, I like this one a lot more. Sure the graphics are much more plain than Super Real (being a rushed upgrade from the black and white NGP version), and there's no story whatsoever, and no saving, just pick-up four-player mahjong action.
But that's the thing: four-player. Against the computer, sure, but still, it feels much more interesting than two player. More people to steal tiles from, for one thing, and for another it isn't always just winner/loser, you earn or lose points depending on your relation to whoever at the table declared mahjong first (I confess I don't understand the scoring completely, or even mostly).
There are nicely drawn character portraits and you can choose who you want to face, though I'd be surprised of the portraits went along with any different personality or playing styles (I'm not good enough at reading other people's mahjong hands to tell). But they look funny and that's enough to amuse me. You can't save or anything but for a quick pick-up-and-play, it's good fun.
One down note however: the CPU takes several seconds to make a move. That doesn't sound so bad, but you have to sit through that three times before it's your turn again. I could swear the time varies slightly too, as if actual strategies and calculations are being made by the CPU in the interval. Weird.
  paleface 03:43:35 06/30/04
According to Johnny Undaunted's Downtown Nekketsu Koushinkyoku FAQ at GameFAQs, "dokodemo" means "portable."

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