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Fire Pro Wrestling World
  PCWrestlingUC  
  opened by paleface at 20:44:42 03/19/23  
  last modified by paleface at 12:27:18 03/05/24  
  paleface [sys=PC; cat=Wrestling; reg=NA]
           
Well I tried to convince myself that I didn't like the gamey self-parodied timed grapple system in any of the Fire Pro games I've played (heck I even had Iron Slam '96, the shunned 3D one whose director and section head Shuji Yoshida still believed in 3D wrestling and quit Human to start AKI Corporation*) but then FPWW was $5.99 in Steam's spring sale and I had no excuse not to at least TRY it and then I ended up downloading nearly 4700 user-made wrestlers/moves/etc that the game has to "download" for a minute every time it starts now and got this ModPack thing off Discord that installs .dlls and takes over the game with a buggy really clunky out-of-game UI and the game hangs on exit now and the UI isn't really made for handling 2000+ wrestlers like when you accidentally misplace one and there's no way to search by name but I can do things like turn off the ugly blood spatters and run hundreds-strong Royal Rumbles and then yes I convinced myself I had to buy all the DLC because it turns out you need various DLC for most of the user-made wrestlers and now I can run '86 Hulk Hogan vs Andre which is all the wrestling I know as an old person who never followed wrestling and it was actually a really thrilling match and there really IS a unique rhythm you fall into with the timed grapple thing even on my piddly CPU 2 (of 10) difficulty and even though I'm terrible at rhythm and I started Fighting Road and it makes you do Create-a-Wrestler and I don't know what I'm doing so of course I made a big animal bobble head who was actually a lot of fun to play.
 
* :
- https://www.arcade-history.com/?n=fire-pro-wrestling-iron-slam-96-model-slps-00277&page=detail&id=94011
- https://www.destructoid.com/kill-the-past-present-and-future-with-suda51-translated-interview/
- https://www.reddit.com/r/firepro/comments/fu7d6s/comment/fmdgn0v/
 
I guess the Ninja Turtles are included in the ModPack edit characters because people in TMNT costumes have appeared in a few pro wrestling things:
 
- https://prowrestlingstories.com/pro-wrestling-stories/teenage-mutant-ninja-turtles-wrestling/
- https://www.wwe.com/article/gillberg-battling-turtles-interview
 
  paleface 20:57:41 03/19/23
           
I'm using Workshop edit collections by TheAvenger3 (and their thousands of edit chars are sorted into appropriate new teams by a script in ModPack) and captainhowdy.
 
  paleface 23:09:05 03/19/23
           

 
I guess the Ninja Turtles are included in the ModPack edit characters because people in TMNT costumes have appeared in a few pro wrestling things:
 
- https://prowrestlingstories.com/pro-wrestling-stories/teenage-mutant-ninja-turtles-wrestling/
- https://www.wwe.com/article/gillberg-battling-turtles-interview
 
  paleface 19:20:07 03/20/23
           
Thanks to selectbutton.net's @username for this tip: went back and checked "Better Wrestler Organization" in the PWGR Patcher, then in the window named that that comes in the cascade of windows when running, clicked the "Alphabetize Edits" button, then the "Save" button below it, and hey-o, everyone's alphabetical now. : D
 
  paleface 20:29:53 04/02/23
           

 
Had to set Criticals to Low 'cause they were happening too often, maybe cause I'm running w/ Criticals enabled for Signature moves & Finishers in the ModPack. On Low it felt about right, though. Criticalled Gorilla Monsoon w/ Tyson's KO punch finisher! = ooo
 
(I think the Monsoon CAW I made in WWF No Mercy looks better than this balding, beardless, sad-faced FPWW user edit Monsoon I downloaded.)
 
Owen Hart held his pin on the opponent he criticalled as he pinned, for 1 min until kicked off. Maybe the AI counts on the opponent kicking them out of the pin eventually--but if they're criticalled, they'll never kick out, so the pinning AI waits indefinitely?
 
It was brother Bret Hart in "The Montreal Screw Job," not Owen.
 
Oh, Wikipedia says Tyson Fury is the current WBC heavyweight boxing champion. = o
 
Paul Ellering was a 70s wrestler (since manager), is currently on a WWE "legends contract"; not sure why the edit of him I downloaded has no Finishing/Signature moves (1:40:25).
 
Post session thoughts:
 
Ah, for tag team play, if you turn Tornado off (so only one person from each team can be in the ring), you can then assign multiple people on your team to 1P control, which is what I'd wanted--how it worked in WCW/nWo Revenge, basically; although that game also seems to be much more lax about tagging in general--which worked well for fun.
 
I had the ModPack "Patcher" utility's "Tag Team Overhaul" enabled; says "Tag Teams will have better logic/ai"; experimenting with it on/off, it seems to make the partners a more likely to come in and do useful stuff, maybe? Seemed like less goes on with it off, anyway, so I'll leave it on.
 
Takafumi City Gym w/ Takayamania-Empire ring & USA DOME w/ Takayamania look nice. : )
 
Still not quite what to make of FP overall; it takes constant mental effort to track wrestler status and correspondingly what strength grapples to use (although not too much on difficulty 2), and to maintain correct distance if you're going for strikes--which I mostly gave up on since grapples were working so well. In fact strikes can be closed down real fast, and follow-ups to Irish Whips in multi-vs situations are really hard since your wrestler immediately switches to face I guess the next-closest opponent after Whipping someone away to the ropes, which is really annoying; running attacks too are hard to target, especially against downed opponents for some reason. And a lot of turnbuckle attacks kinda just missed, which wasn't encouraging (and I had at least two "wrestlers" who were MMA or whatever and couldn't even CLIMB the turnbuckle, they'd just fall over backwards when they tried, which seemed silly : P).
 
So it came down to the timed button press of the grapples--but that doesn't translate into watchable action for observers. I can watch my own okay because I know what was going through my head, and I have my own silly commentary to remind me, but my attention wanders instantly if I try watching anyone else's FP videos (and most of those out there now seem to be people running CPU vs CPU simulations with undead comedy skeleton CAWs? or maybe YouTube's algorithm is just messing with me)--and maybe the constant repeat throwing, especially on easy difficulty, does get repetitive even to me while playing--but I don't feel confident I'd have fun at all if I turned up the difficulty and just started losing grapples more often because the CPU is better at timing.
 
But 3 hours flew by!
 
I felt a lot of drama in that Hulk vs Andre match I lost in the previous session, so maybe I should try more one-on-ones? And I like having like 2000 wrestlers for random selection. But maybe that's distracting? And I'm not sure most of those would be as challenging in that same fighting-a-titan way (Andre has really really tough stats maybe?). And I feel like I need to at least try a 2v2 Tag match with the "proper" setting of both team members set to 1P.
 
  paleface 18:20:42 04/04/23
           

 
I think I screwed something up by interrupting the ModPack's boot sequence or something, I dunno; also, the game seems to be adding more download edits or...I dunno. Anyway an extra hit sound started playing at certain points in other moves, grr.
 
Figured out the grapple timing a bit better--you can go way earlier than I'd thought, like as their fingertips are just starting to graze each other for the set-piece grapple.
 
And that's pretty much the game, as far as I can tell--aside from messing around with masses of wrestlers, or I suppose getting into editing. But at any rate, not so much of a competitive action game.
 
Raising difficulty (went up to 7 of 10, how brave am I : P) seems mostly to make the CPU take a lot longer to beat down. : P Hm well and maybe they get a little more ruthless about capitalizing on openings you give them when messing around. : PP
 
Hitting the CPU repeatedly with a weak strike over and over ends up hurting you more than them by level 7. : PPP
    
downloads:
· 00_workshop.jpg
· 01_discord.jpg
· 02_patcher.jpg
· 03_exception.jpg
· 04_mod_options.jpg
· 05_cache_no.jpg
· 06_timing.jpg
· 07_mod_matches.jpg
· 08_move_craft.jpg
· 09_rumble_set.jpg
· 10_movelist.jpg
· 11_rumbling.jpg
· 12_invis.jpg
· 13_turtle.jpg
· 14_healthbars.jpg
· 15_ref_hit.jpg
· 16_ref_down.jpg
· 17_chaired.jpg
· 18_alts.jpg
· 19_road.jpg
· 20_edit.jpg
· 20_talk.jpg
· 21_ronkers.jpg
· 22_not_bite.jpg
· 23_mod_moves.jpg
· 24_biter.jpg
· 25_captainhowdy.jpg
· 26_edit_load.jpg
· 28_stable.jpg
· 29_transfer.jpg
· 30_transfer2.jpg
· 31_costumes.jpg
· 32_heavyweight.jpg
· 33_hulk_stomp.jpg
· 34_uh_oh.jpg
· 35_high_kick.jpg
· 36_france_slaps.jpg
· 37_giant_hug.jpg
· 38_king_andre.jpg
· 39_quit_hang.jpg
· 40_takafumi.jpg
· 41_drama_poses.jpg
· 42_group_huug.jpg
· 43_thunder_rolls.jpg
· 44_fury_ko_gor.jpg
· 45_movelist.jpg
· 46_crit_pin_min.jpg
· 47_post_target.jpg
 
references:
· Fire Pro Returns (PS2)
· Fire Pro Wrestling 2 (GBA)
· Fire Prowrestling G (PS1)
· Fire ProWrestling IRON SLAM '96 (PS1)
· Fire Prowrestling Z (PS2)
· Pro Wrestling (NES)
· Wrestling Universe: Fire Pro Joshi - Doumu Chou Taisen (PCCD)

 
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